Saturday, 16 February 2019

Review: SparkPlug (Box of Tricks)

Thursday 14th February 2019
HOME, Manchester

Another theatre review from me! On Thursday, I was at HOME again for North Manchester FM, this time attending the press night of SparkPlug, a new play by Mancunian writer and performer David Judge. My review played out today on Hannah’s Bookshelf, but here’s the (slightly) longer version…

Photo credit: Alex Mead, Decoy Media

SparkPlug is a new production by Manchester-based theatre company Box of Tricks, which is currently on at HOME Manchester. The show is written and performed by David Judge and directed by Hannah Tyrell-Pinder.

This is a one-man show, and Judge has spoken in interviews about how it’s inspired by his own childhood and upbringing. Technically, the piece is a monologue, but the lyrical script and energetic performance style ensure that SparkPlug is so much more than a soliloquy. Its verbal style is poetic, with the rhythms and cadences of a spoken word piece, and its decade-long narrative unfolds in vignettes.

This is the story of Dave, a white working-class man from Wythenshawe with dodgy tattoos and a Ford Capri (well, it is the 1980s). Dave falls for Joanne, a friend of his sister, and near the beginning of the show he ‘rescues’ her from a drink- and drug-fuelled party at her flat in Moss Side. The party has descended into violence, and Dave narrates his concerns (and, significantly, his prejudices) about being a white man in a predominantly black neighbourhood. He also talks about his role as big brother to Angela, driver to his friends and family, and (potentially) lover to Joanne.

Photo credit: Alex Mead, Decoy Media

Joanne, it transpires, is pregnant, and the father of the baby is black. Dave falls in love with Joanne, and then falls in love with the baby (a boy named David). As SparkPlug unfolds, this latter love – paternal love – is the central focus. This is not a play about a man’s relationship with a woman (though some aspects of Dave and Joanne’s relationship are covered), but rather a man’s relationship with his son. Interestingly, the word ‘stepson’ isn’t used at any point in the play – in SparkPlug’s world, you’re either a dad or you’re not.

The story takes place from 1983 to 1993. It charts the first ten years of young David’s life, though told from the perspective of Dave, a white man bringing up a black son (sometimes single-handedly) in Wythenshawe. The play tackles the question of race and skin colour head on, and is unafraid of addressing the more complicated aspects of dual heritage (or mixed race) identities. Racism, in various forms, is represented – from the direct, dehumanising comments of David’s white Irish grandmother to the polite but prurient curiosity of a Butlins holiday rep – but the play avoids reductive statements and commentary. Most strikingly, the play doesn’t hold back from presenting the prejudices of its central character, though that’s not to say that Dave is presented as an unreconstructed racist. This is a slice of life piece – warts and all – albeit one looked at from an unusual and unexpected angle.

This is also a story about masculinity and fatherhood – the script draws specific attention to the difference between being a (biological) father and being a dad. The character of Dave is drawn with real affection and warmth – he is, after all, our protagonist throughout – but the play doesn’t shy away from representing the darker side of masculine identity, with one sequence in particular, towards the end of the play, offering a painful and prolonged exploration of more destructive tendencies. Again, SparkPlug avoids hand-wringing explanations or excuses: Dave’s behaviour is presented as it is, and the audience is left to come to their own conclusions.

Photo credit: Alex Mead, Decoy Media

The play’s set, and Judge’s performance style, work well with the lyrical script. The metal frame of a car dominates the stage, and parts of this frame are removed, replaced and repurposed throughout the play to conjure different scenes. Although the car is a car for much of the performance (it is Dave’s Ford Capri, before becoming subsequent cars as time moves on), it is also a stage – on which Judge climbs, stands, curls and clings. Judge is barely still for a moment during the performance. With a near-static set, the audience is reliant on verbal and physical performance to set the scene – there are no set or lighting changes between vignettes, and the story jumps ahead by months or years at a staggering pace. Judge handles this with style, skill and exuberance – and with a little help from some well-selected music that serves as both soundtrack and thematic motifs.

As I’ve said, this is an autobiographically inspired piece, and Judge offers a short introductory ‘scene’ from the perspective of the son (drawing on his own life experiences), before entering the character of white, Capri-driving dad Dave. This introduction serves to set up the story as an affectionate homage to the man who raised David, and encourages the audience to view him with sympathy and humour.

However, I found myself wondering whether the audience’s feelings towards Dave would be different if the part was played by a white actor. Or if the introductory scene and subsequent monologue were performed by different actors. SparkPlug’s harder hitting lines are – at times – almost cushioned by the knowledge that we are watching a son pay tribute to his beloved dad. For instance, Dave’s difficulty at stating outright that he doesn’t like the Afro-Caribbean culture that attracts his sister and her friends, or his resistance to talking about introducing his son to ‘his roots’, raise spectres of entrenched prejudice and a particular view of race and culture. Would we respond differently if these lines were delivered by a white actor? Or if there were more separation between the characters of father and son?

Photo credit: Alex Mead, Decoy Media

I’ve read a couple of interviews with Judge where he’s talked about his intention to create a play that could be performed by other actors. In the current production, it’s hard to separate Judge-the-performer, Judge-the-writer and Judge-the-son – I’d be fascinated to see a future production with different casting. This is not a criticism, though, as Judge’s embodiment of the character of Dave is really skilfully and compellingly done.

Ultimately, SparkPlug is a tribute to, and an exploration of, what it means to be a dad – that’s where its undoubted strengths lie. It’s rare to see a production tackle questions of race, masculinity and violence in such a direct, honest and sympathetic way. Judge’s performance is captivating, carrying the audience through the messy complexities of Dave’s life with energy and compassion, and the show’s final lines are just excellent.

SparkPlug is a play about men, boys, race, sexuality, Manchester and cars. You’re unlikely to see a story quite like it at the theatre – so I’d recommend you check it out if you can.

SparkPlug is on at HOME, Manchester until 23rd February, before touring nationally.

Thursday, 14 February 2019

Game Review: Dreadful Tales: The Space Between Collector’s Edition (first play)

Developer: Eipix Entertainment
Publisher: Big Fish Games
Original Release Date: 3rd January 2019
Platform: PC


I had a couple of game credits to spend on Big Fish, so I thought I’d take a chance on a series I hadn’t heard of before. The Space Between looked like pretty standard haunted house stuff, and the reviews were good. Turns out, the reason I hadn’t heard of the series before is that this is the first Dreadful Tales title by Eipix. But the game’s publicity – and a couple of little in-game hints – definitely appears to be suggesting there’ll be further titles in the series. And if The Space Between is an indication, I’ll probably be giving them a go.


The Space Between is a bit unusual for a HOPA, because it has a framing narrative, rather than a straightforward intro scene. And it quickly becomes clear that the first-person perspective in the frame story isn’t the first-person player-character of the game. (It’s never quite made clear who the first-person character in the frame story actually is.) The game begins in a curiosity shop, and the PC is shown a strange box by the shopkeeper. He begins to explain the story behind the box… and the game begins…

The main game is the shopkeeper’s story – you become the characters in his tale. This is a pretty cool device, and not one I’ve come across before in a HOPA. As I’ve said, the story is a haunted house one – with little echoes of Amityville: Mark and Martha Spencer have bought a house (unseen) to ‘flip’. It’s falling to pieces and filled with piles of junk (handy!), as well as being miles from anywhere. Within minutes of the Spencers arriving, bad things start to happen. The ‘bad things’ are pretty much as you might expect, though there are some nicely off-beat touches to the backstory that I enjoyed.

The game’s design is fairly characteristic Eipix stuff – it’s dark and atmospheric, with some well-detailed scenes and animations. The music fits well with this overall design. While there aren’t any real surprises design-wise here, there are some carefully rendered details (particularly when you find evidence of the house’s former occupants in the form of documents and newspaper clippings). It’s a pretty stylish game with some great artwork – if I have one criticism it’s that (unusually for me) I found some of the scenes too dark, and I really struggled to make out the morphing objects and collectibles. I don’t normally have a problem with this, so I think the design is particularly dark here.


The frame story is one unusual feature of The Space Between, but there are a couple of other surprises in store. When the main game begins, you play as Martha – so, the usual female-character-saves-the-male schtick. However, there’s something unexpected around the corner. I don’t think this is too much of a spoiler… in The Space Between, you switch player-characters at various points in the game. So, although you start out playing Martha, you will at times also be playing Mark. I really liked this twist, and at one point in particular it leant a properly cinematic feel to the game. (There is another fun surprise to the gameplay – quite unlike anything I’ve seen in a HOPA before – but I know revealing that would be a spoiler!)

This is a HOPA, so gameplay is mostly point-and-click movements from one screen to another. There are different difficulty levels, including a Custom option (yay!), and Hint and Skip are available. There’s also an interactive jump map, though I didn’t use this. HOGs in this game are mostly junk piles – but at least there’s a reason for this – but there are also some variants with silhouettes, assembling an item, and one very very creepy ‘find the pictures in the storybook’ puzzle. There are also mini-games here, which are fun but not too tricky, and there are also some in-game tasks (like climbing walls and hitting targets) that give a bit of variation to gameplay. None of the puzzles or tasks feels impossible, but they’re pleasantly challenging. I didn’t use Skip for any of them (yay!).

However, while the HOGs and mini-games were enjoyable, the game does suffer from the perennial problem of illogical and counter-intuitive gameplay as you move between the screens. It’s not always apparent what you have to do next, and some items in the inventory are used in incongruous ways. This is something I’ve mentioned in previous reviews, because it is really frustrating to have to use Hint just to find out how to use everyday inventory objects. It’s also annoying to have to run back and forth between rooms, over and over again, to see if there’s anything new to do. I much prefer games to have clear objectives for each stage and, if possible, to attempt a scenario that’s vaguely plausible.

Once again, I seem to also have a gripe about characters! This is becoming a recurring theme! In The Space Between, you begin playing as Martha. She’s a typical HOPA player-character – running around, finding things, doing puzzles and generally getting stuff done while Mark (the NPC at this point) stands around having a good think. If you’ve read my previous game reviews, you’ll know that I hate it when NPCs send you to find/do something, while they just stand around ‘keeping an eye on things’. There are plenty of moments like this in The Space Between – at one point, Martha has to visit almost every scene in the house, hunting down items and discovering evidence to explain what’s going on, while Mark stands next to a door, claiming he can’t get it open.

Of course, all this changes when you switch to playing as Mark. Except… it doesn’t quite. I had high hopes for Mark. You get a little bit of his backstory revealed as you’re playing as Martha: Mark’s a horror novelist suffering from writer’s block. This doesn’t really go anywhere though, and it doesn’t add much to his character apart from some light moaning about not having written anything lately. You see, it turns out that Mark is almost as useless when he’s a player-character as when he’s an NPC. The ‘Mark’ sections of the game are characterized by internal dialogue (whining) and catastrophic mistakes. I was quite pleased to switch back to being Martha again!


I played the Collector’s Edition, which has a bonus chapter. This is a prequel chapter, and you play as a different character, which fleshes out one of the bits of evidence you find in the main game. It’s not a long chapter, and there aren’t many surprises, but it’s a bit of decent extra gameplay that draws on one of the more grisly scenes from the main game. As well as the bonus chapter, the CE offers achievements, morphing objects and two different sets of collectibles (moths and cassettes). As I’ve said, I struggled with the morphing objects and collectibles in this one. Fortunately, there are replay scenes for all of these, so I did manage to get the cassettes after I’d finished the game (which gives you a neat little endgame treat). Finding the moths gives you a code for a ‘souvenir room’, but I didn’t have the enthusiasm for trawling back through all the scenes to get this. I’m not really sure what the point of the morphing objects was, aside from the fact that they are pretty much de rigueur for HOPAs now. The final extras in the CE – aside from downloadable artwork, videos and music – are replays on the HOGs and mini-games, which is always useful if you’re after all the achievements.

Overall, I really enjoyed The Space Between. Despite some illogical gameplay and a bit of an irritating character, there are some nice unexpected touches here that make the game stand out. If Eipix are planning to make Dreadful Tales into a series, I’ll definitely be checking out the next title.