Friday, 30 August 2019

Clayton Hall Dark Fiction Writing Course


Fancy the opportunity to develop your creative writing in atmospheric, inspirational and unique setting of Clayton Hall (once home to Humphrey Chetham)? One of Manchester’s hidden heritage gems is offering a six-week dark fiction writing course… with me (the Hall’s writer-in-residence)!

Reasons you should consider this course? (1) Clayton Hall is an unusual and evocative location, easily accessible on the Metrolink. (2) In addition to the workshop sessions, we’ll also be having a reading and performance night… just in time for Halloween! (3) We have a guest workshop by the absolutely amazing Rosie Garland as part of the course!

Find the course on Facebook or Eventbrite… or keeping reading for more info…


Writer-in-residence Hannah Kate leads a six-part weekly writing course (with performance night) in the unique and evocative setting of Clayton Hall. Learn techniques for creating atmospheric and evocative writing, workshop your ideas, and share your work in a friendly and supportive environment. This course also includes a guest workshop from Manchester author Rosie Garland, and an optional extra workshop at another heritage site in Manchester.

Course outline:
Wed 18 Sep (7-9pm): Welcome to Clayton Hall and Writing Dark Fiction
Wed 25 Sep (7-9pm): Ghosts of Manchester, pt. 1
Wed 2 Oct (7-9pm): Guest workshop by Rosie Garland
Wed 9 Oct (7-9pm): Darkly Descriptive Writing
Wed 16 Oct (7-9pm): Ghosts of Manchester, pt. 2
Wed 23 Oct (7-9pm): Creating Character and Writing Dialogue

Reading and Performance Night:
Wed 30 Oct (7-9pm): A chance to read work produced on the course in the atmospheric setting of Clayton Hall

Optional Extra Workshop:
Sat 19 Oct (am): Additional ‘on-site’ workshop delivered at another Manchester heritage site (tbc)

Hannah Kate is writer-in-residence at Clayton Hall. Hannah is a North Manchester-based poet, short story writer and editor, and she presents a weekly literature show on North Manchester FM. Hannah has run numerous creative sessions for organizations including Commonword, Oldham Coliseum and Write Like a Grrrl, and has delivered workshops a number of heritage sites and museums, including the V&A and Manchester Museum.

Rosie Garland is a poet, writer and performance artist. She is the author of The Palace of Curiosities, Vixen and The Night Brother, as well as a number of poetry collections and short fiction. Rosie is currently writer-in-residence at the John Rylands Library.

Book your place on the course by clicking here or using the form below:

Thursday, 15 August 2019

The History of Crumpsall Park - an illustrated talk

On Wednesday 21st August, I'll be giving a talk with Tricia Neal on the history of Crumpsall Park on Ash Tree Road in North Manchester, for the Friends of Crumpsall Park.

Crumpsall Park was opened by Manchester Corporation in 1899 (it's 120 years old this summer!) as an urban green space at the edge of the expanding city. At this event, we'll be talking about what came before the Corporation park - who lived there? what was the surrounding area like? how did it come to be bought by the Corporation? But we'll also be sharing pictures and stories about the last 120 years, including some fantastic old postcards of the park.

Expect businessmen, spiders, an odd story about John Dalton, a bit of mythbusting... and lots more!

It's a free event (though it would be good if you could let us know you're coming via Facebook), at the Visitors Centre in Crumpsall Park, 7-9pm on Wednesday 21st August.


Sunday, 11 August 2019

Game Review: Phantasmat: Mournful Loch Collector’s Edition (first play)

Developer: Eipix Games
Publisher: Big Fish Games
Original Release Date: 14th April 2017
Platform: PC


This is a slightly delayed review. I actually played this game last month, but I was tied up with GM Fringe theatre reviews and some other commitments so I wasn’t able to post this right away. I’m also aware that I said in my last game review that I was taking a break from the Phantasmat series, and that my next post would be a Poirot Project one… oops… neither of those things were true! Sorry!

My last game review was for Phantasmat: Behind the Mask, and I decided just to continue my play through the series. I was a little confused to discover that the next two titles were unavailable: Phantasmat: Town of Lost Hope and Phantasmat: Reign of Shadows were removed from the Big Fish Games catalogue earlier this year (not sure why). So, the next available game in the series was Phantasmat: Mournful Loch, which was developed (as all the instalments since The Endless Night have been) by Eipix Games.

Unfortunately, Mournful Loch feels a bit phoned-in. I’m not sure what the removed instalments would have added to the series, but playing Mournful Loch immediately after Behind the Mask didn’t really work for me. There were some notable similarities between the two stories, which only served to highlight the weakness in the later game’s storyline.

You play as an archaeologist/researcher who is setting out to explore Logan Castle in Scotland and hoping to discover a lost ancient artefact. The castle was the site of a historical (in the vaguest sense) massacre, and you believe something valuable was lost as a result. When the boat you’re in crashes (naturally!), you have to navigate your way through the creepy castle, past malevolent ghosts, and through inexplicably intricate locks and puzzle systems to find… whatever it is you’re meant to find.

And that’s the main problem with Mournful Loch. There’s no real sense of purpose or objective. The backstory as to why you’ve arrived at the castle is pretty sketchy, and the ‘history’ of the castle is vague, inconsistent and – at times – so historically suspect that it’s bad even by HOPA standards. As I say, there are similarities between this story and the one in Behind the Mask: you are faced with a series of malevolent ghosts, dealing with and dispatching one after another (I described this in my last review as being the closest a HOPA comes to having an ‘end of level boss’). The problem with Mournful Loch is that there aren’t really any backstories or explanations for the ghosts – who are they? why are they malevolent? what has this got to do with the artefact? what the hell is the artefact anyway? how many more times will the word ‘artefact’ be used? The game didn’t really answer any of these questions, and so what we’re left with is a paint-by-numbers storyline where puzzles have to be solved, baddies dispatched and objects restored, simply because this is a HOPA and that’s what happens.


Design-wise, this is very much of the standard I’ve come to expect from Eipix. Backgrounds and cutscenes are beautifully illustrated, with stylish detail and smooth animations where necessary. The colour palette tends towards blues and greys in this one, but that seems to fit with the ‘eldritch-esque’ feel to the overall story. There was much less sense of NPCs altering and ‘descending’ into evil – a detail that has characterized the previous instalments of the series – but this also meant that there was none of the cartoonish ‘monster’ illustrations that marred the design of Behind the Mask.

Soundtrack and sound effects were also as you might expect from a HOPA by this developer. Overall, though, there was little innovation or surprise in the game design. I have no real criticisms, but also no specific praise. Again, this game feels a bit phoned-in. It’s competently created, but a little bit mundane.

And this comes through in the gameplay as well, which is very much as expected. It’s point, click, move between scenes, pick up items for the inventory, use items from the inventory, complete mini-games, complete HOGs. There is a bit of back-and-forth between rooms (which I don’t mind), and one short cut that you discover part way through to cut down on this (also something I don’t mind, as it made sense within the game’s geography). Most of the inventory items were used in a logical way, and the plus-items (ones where you find something and then have to fix it, or locate additional parts for it to be usable) are pretty straightforward.

To be honest, the gameplay is also a bit mundane in this one. The HOGs (which can be switched for Match-3) and mini-games are very easy. The progression through the game is also easy (though the bonus chapter suffers from too much confusion about objectives and next steps). The game has a Custom difficulty option – yay! – so I was playing with longer recharge times on Hint and Skip, minimal sparkles, minimal black bar instructions, and no tutorial. I didn’t have to use Hint much at all during the main game, though I found I had to use it (and the jump map) in the bonus chapter, but more on that below. Generally speaking, there’s just a lack of challenge with this one.


The game does have some NPCs, but there’s much less interaction with these than in previous instalments. The interactions (and cutscenes) with the malevolent ghosts are limited, which means that we don’t get much of a sense of them as characters. There is some more sustained interaction with the sinister Boat Man (who originally brings you to Logan Castle), but admittedly this is marred by some slightly dodgy voice acting (an accent that’s meant to be Scottish sounds much more Northern Irish). Outside of this, though, there’s very little characterization going on in Mournful Loch. Even in the highlighted word puzzles, which are often used for exposition and backstory, the information that’s revealed is very limited.


I played the CE version of the game, so there was some bonus content. The main attraction – as always – was the bonus chapter, but this was a bit of a disappointment. It wasn’t completely clear whether this chapter is a prequel or a sequel (I think it was the latter), or how it related to the events of the main game. In the end, it mostly served as some additional gameplay (using some of the scenes from the main game, and a couple of new ones), rather than a development of the storyline.

In addition to the bonus chapter, the CE has all the usual extra features, including achievements, replays on HOGs and Match-3, collectibles and morphing objects, soundtrack and wallpapers.

So, all-in-all, Mournful Loch was a bit of a disappointment. It’s competently made, but with nothing special or surprising about it. The visual design meets Eipix’s usual high standard, but the game is let down by a rather confused and unexciting storyline. I don’t have any major criticisms of the mechanics here, but I like HOPAs that integrate these into a story I can (at least temporarily) buy into. I probably will try another Phantasmat game, but maybe I need a break and another series for a while!

Thursday, 1 August 2019

My Year in Books 2019: July

Another month gone, and time to do my run-down of the books I read for pleasure. I didn't really get chance to do much reading in July, but I've got four novels on my list, so that's not too bad.

In case you're interested, here are my book reviews from the year so far: January, February, March, April, May, June

And here are my reviews for July...

Monkey Beach by Eden Robinson (2000)


I’ve still not quite finished the pile of books I bought on my charity shop binge in Bakewell – but I’m working on it! I started this one last month, but I haven’t had as much time to read for pleasure recently as I’d like, and it took me longer to finish it than expected. Monkey Beach is Robinson’s debut novel, and I’m pleased to say it was a break from the genre habits I tend to let myself get into. Monkey Beach is the story of Lisamarie Hill, a Native Canadian (specifically Haisla) girl. When Lisamarie’s brother Jimmy goes missing, she sets out to join her parents in the search. During her voyage to meet them, she reflects back on her childhood and the experiences that have led them to this point. Told in a fragmentary – almost dreamlike, in places – style, Monkey Beach is a haunting story that takes in both the personal tragedies of the Hill family, and the broader picture of First Nations cultures and identities. While Robinson doesn’t shy away from presenting the darker side of (post-)colonial First Nations life (referencing the trauma of residential schools, and depicting alcohol and drug use), this is combined with lyrical and poignant descriptions of spiritualism and traditions. The sections describing Lisa’s relationship with her Ma-ma-oo (grandmother) are particularly compelling, as is the almost-shadowy figure of her enigmatic Uncle Mick. There’s no denying that bad things happen in Monkey Beach, but the haunting prose imbues even these with a mystical quality.

The Confession by Jo Spain (2018)


I think this one is the last of the Bakewell charity shop pile! My mum and I were quite taken with Jo Spain’s DCI Tom Reynolds novels, so I was pleased to find a copy of this novel while I was browsing. The Confession is a standalone psychological thriller, which begins with a brutal (and apparently completed unprovoked) attack on semi-disgraced Irish financier Harry McNamara. A man walks into his house and beats him to a pulp with a golf club, in front of his horror-stricken wife Julie. To make matters more confounding, this man then walks straight to the police and hands himself in. He claims not to have any motive or pre-existing relationship with Harry McNamara – but is he telling the truth? The Confession is a whydunit, rather than a whodunit. It switches perspectives between Julie (Harry’s wife), JP Carney (the man who’s confessed to the attack), and third-person chapters detailing the police investigation. Julie and JP are interesting characters, and the background of Ireland’s boom-and-bust economics is well-drawn. And although this is a standalone thriller, Spain can’t seem to resist giving her police officers a bit of backstory too. I read this one quite quickly. It’s an enjoyable page-turner. My own quibble would be that there’s quite a big plot development, and I didn’t quite buy that the police wouldn’t have made the connections a little faster. Nevertheless, I definitely enjoyed this one. Spain’s a really good writer with a real talent for storytelling and character creation.

The Stranger Diaries by Elly Griffiths (2018)


As you may have read in previous review posts, me and my mum have been reading Elly Griffiths’s Ruth Galloway detective series. And, as you may remember, I’ve become a little frustrated with the series and didn’t really enjoy the last one I read. However, that doesn’t seem to have stopped me picking up another book by Griffiths! The Stranger Diaries is a standalone Gothic-inflected crime novel, set in the world of literature rather than archaeology. Clare Cassidy is a secondary school English teacher who loves Victorian Gothic novels. While the school she teaches in is low-rated state school in danger of academization, the building incorporates part of an old house that once belonged to Gothic author R.M. Holland. Clare is fascinated by Holland and is in the process of writing a book about him – but then one of her colleagues is bumped off in a manner reminiscent of Holland’s best-known short story. The story is told through alternating narrators and diary entries (a self-conscious nod to Victorian fiction, particularly that of Wilkie Collins), and sections of Holland’s ‘The Stranger’ intersperse the narrative. And I really enjoyed it! It’s an old-school mystery novel with supernatural accents, and it’s a real page-turner. The use of multiple narrators is done well, with the same events being described from different perspectives, and the fictional R.M. Holland casts an intriguing shadow. Personally, I found The Stranger Diaries more effective and gripping than the Ruth Galloway novels – let’s see if my mum agrees with me…

My Sister's Bones by Nuala Ellwood (2016)


Decided to take a rare day off and wanted a quick read – something that I knew I could finish in a day. I bought My Sister’s Bones at a charity shop in Cleveleys (day out with the parents-in-law). It’s clearly a domestic noir (which I’ve sworn off), but it’s been favourably compared with The Girl on the Train, so I thought… what’s the harm? As I started reading it, I remembered… they’re all favourably compared with The Girl on the Train. And it’s never a fair comparison. My Sister’s Bones is not great. It’s overwritten (the most egregious example being a description of someone putting vinegar on chips that takes three sentences and includes the phrase ‘pungent brown liquid’), and the storyline is riddled with implausibility and inconsistency. Kate is a journalist, who returns to Herne Bay from Syria with PTSD. Her sister Sally is an alcoholic who has stayed in Herne Bay. They don’t interact for most of the book – the title is seriously misleading, as there are no ‘bones’ and very little about ‘sisters’. Kate is staying in her recently deceased mother’s house, despite the fact that she had no relationship with her mother and shows no desire to clear or look after her mother’s possessions. She keeps hearing a child screaming and comes to believe that the neighbour is in an abusive relationship. It all builds to a ludicrous climax involving a dungeon under a shed (no apologies for the spoiler). This isn’t a recommendation from me.