Showing posts with label Gothic. Show all posts
Showing posts with label Gothic. Show all posts

Sunday 31 October 2010

Review: Fred Botting, Limits of Horror: Technology, Bodies, Gothic (Manchester University Press, 2008)


In 1996, Fred Botting published the influential textbook, Gothic. It's likely that anyone who has studied Gothic literature at university level since then will be familiar with this work, as it is a staple of reading lists and bibliographies. Limits of Horror is the second book on the Gothic that Botting has written since 1996 (the first being Gothic Romanced), and it revisits the territory of his earlier work with a sharply critical and theoretical eye.

"Horror is not what it used to be," states the inside cover of the hardback edition. And this is a fitting introduction to Botting's argument. Considering material spanning over 200 years, all of which could arguably be labelled 'Gothic', Botting charts the development of the meanings of horror and monsters. Considering literature, film and computer games, Limits of Horror offers a theory of cultural production that expands current understandings of genre, horror and 'Gothic'.

Botting's argument explores the relationship between the Gothic, modernity and technology, drawing on Freudian and post-Freudian ideas of the uncanny, the pleasure principle and the death drive. Limits of Horror also considers Gothic texts as products of capitalist societal structures, arguing that as we move into what many have described as 'late capitalism', with the forces of supply and demand becoming wholly inverted, the meanings we ascribe to monsters and horror change. Botting denies any ahistorical or universal sense of 'horror', asserting: "Light and dark, good and evil, knowledge and mystery, self and monster, are paired productions of the same cultural systems rather than natural or universal characteristics."

Chapter 1 is entitled "Daddy's Dead", and considers how the patriarchal figure of prohibition, so integral to early Gothic, has been killed off by late capitalist cultural production. Botting suggests that "[h]uman creativity and agency, along with paternal metaphors, are replaced by a mechanical system in which questions of meaning and agency matter less and less." He goes on to consider how the proliferation of contemporary monsters is "bound up with recent developments of technoscience and the consumer economy", arguing that the removal of the "paternal metaphors" removes much of the transgressive horror from today's monsters. Transgressive energy, without limitations and prohibitions, therefore, becomes the "norm". Chapter 2, "Tech Noir", continues this analysis to explore the close relationship between consumerism, horror and technology. Botting explores theoretical ideas of play, and its "aneconomic" wastefulness, and how we might apply these ideas to a study of computer games. The argument returns to the question of proliferation: "Games, like fictional narrative, are not, it seems, neatly contained, but spill over, with ambivalent effect, introducing a disruptive heterogeneity into the social sphere." The concept of the uncanny is pivotal to Botting's argument in this chapter, as he suggests the mechanisms of fiction and reading - as well as horror itself - are revealed as mechanical and dependent on the breaching of boundaries and the engendering of identifications. Ultimately, this chapter returns to the question of late capitalism; monsters are no longer something that threaten us from without. Indeed, in a world driven by consumption and unbridled desire, we are the monsters: "There is little difference it seems between figures on the screen and figures twitching in front of it, puppets, zombies, mutants, vampires, automata."

The third chapter in the book is entitled "Dark Bodies", and begins with an analysis of the extreme bodily mutilations of performance artist Orlan. Botting considers the anxieties, shocks and revulsion caused by Orlan's art. However, he returns to the question of repetition and identification to suggest that monsters are now "banal, unsurprising, ubiquitous, visible and overlooked at the same time". What Botting terms "Gothic affect" has been emptied out of horror, and images are produced wholesale and repeated ad nauseam. The fourth and final chapter, "Beyond the Gothic Principle" is by far the most theoretical of the book. Here, Botting explores Freud's "Beyond the Pleasure Principle" and concept of the 'death drive" in relation to horror and the Gothic. This chapter includes an exploration of the sublime, the importance of the 'past' to Gothic texts, and ideas of loss and recovery. The book ends on a bleak note, positing a notion of machinic desire which "is driven by a headless and immanent drive - 'synthanatos' - an artificial death drive (as if the drive were ever natural)".

As with Gothic, the strengths of Limits of Horror lie in Botting's incisive theorizing of genre, horror and the monstrous. Psychoanalytic and cultural theories, along with Deleuzian philosophy and ideas of the post-human, combine to give a consistent and thorough exegesis of contemporary and classic Gothic. For an introduction to such concepts, I would recommend Gothic rather than Limits of Horror, as some prior knowledge of Botting's approach to the genre is advisable. However, the latter book moves current discussions on and is highly recommended for anyone researching or reading Gothic/horror texts to any depth.

Of course, the book is not without its problems. As is sometimes the case with Botting's work, theory often overshadows textual analysis. Botting's considerations of Candyman, Reservoir Dogs and Orlan's performance art are detailed and probing, but there are other examples which are treated with somewhat less rigour. Chapter 4 has almost no textual examples, exploring instead the theories of Freud, Lacan, Zizek and others. Moreover, some of the examples chosen by Botting seem a little dated. While the Marxist analysis of Pac Man is certainly entertaining, it did little to address the complexity of desires at play in contemporary gaming. Additionally, I suspect that the chapters in the book began life as stand-alone articles, as there is some overlap and repetition. The same quotes appear in more than one chapter, and some analyses also reappear. This is somewhat unsettling, and adds a kind of uncanny quality to Botting's argument. It does not detract from the overall quality of the book, but leaves the reader with a feeling of 'didn't I read this before?' - which, as I say, fits well with Botting's thesis.

Limits of Horror is an invaluable book for students and readers of horror and the Gothic. It continues Botting's insightful theorizing of genre and culture. It is a fascinating read, which challenges understandings of the relationships between modernity, technology and the monstrous. While it may often privilege theory over textual analysis, Botting's model can be applied to, and used to elucidate, numerous cultural productions and developments. A word of warning, though, Limits of Horror has little optimism about it, but then, perhaps, there is little about late capitalism to be optimistic about: "Game over and over again."

Thursday 7 October 2010

2nd Global Conference: The Gothic - Exploring Critical Issues

Monday 16th May - Wednesday 18th May 2011

Warsaw, Poland

Call for Papers

This inter-disciplinary and multi-disciplinary project seeks to engage and explore the cultural significance and enduring narratives within the realm of the Gothic in culture at large. From its literary and historical roots to its (post)modern incarnations as a cultural subgenre present in popular fiction and film, this project seeks to explore the territories of the Gothic in all of its manifestations.

Suggested topics and themes include (but are not limited to):

  • Classic Gothic Literature and its resurgence
  • The Gothick
  • Gothic Culture(s) as a living experience/ethos
  • Gothic Media (Cinema, Television, Games, Graphic Novels, Role Playing)
  • Gothic Music
  • Misrepresenting the Gothic
  • Apocalyptic Narratives
  • Fashioning Bodies, Styles and Convention
  • Modern and Postmodern Paradigms (19th, 20th & 21st Century 'Gothics')
  • Gothic and Horror Narratives
  • Gothic as Horror or Horror as Gothic?
  • Popular Culture
  • Queer Gothic
  • Identity
  • Scapegoating/Derision/Condemnation of the Gothic in Culture
  • The Philosophy of 'Dark' Culture
  • Geographical Gothic
  • Gothic Space, Gothic Architecture
  • Gender and Sexualities
  • Contrasting the 'Emo' and the 'Goth'

The Steering Group particularly welcomes the submission of pre-formed panel proposals. Papers will also be considered on any related theme. 300 word abstracts should be submitted by Friday 26th November 2010. If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 1st April 2011.

300 word abstracts should be submitted simultaneously to both Organising Chairs, abstracts may be in Word, WordPerfect, or RTF formates with the following information and in this order:

a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract

Emails should be entitled: Gothic2 Abstact Submission

Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.

Organising Chairs:

Sorcha Ni Fhlainn
Hub Leader, Project Co-Leader, School of English, Trinity College, Dublin, Ireland

Stephen Morris
Hub Leader, Independent Scholar, New York, USA

Rob Fisher
Network Founder and Leader, Inter-Disciplinary.Net, Freeland, Oxfordshire, United Kingdom

This conference is part of the Critical Issues programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting. All papers accepted for and presented at the conference will be eligible for publication in an ISBN eBook. Selected papers may be developed for publication in a themed hard copy volume(s).

For further details about the project please click here.

For further details about the conference please click here.