Tuesday 2 April 2019

Game Review: Phantasmat: The Endless Night Collector’s Edition (first play)

Developer: Eipix Games
Publisher: Big Fish Games
Original Release Date: 11th January 2015
Platform: PC


Another game review for me – and another instalment in the Phantasmat series. I’ve been really impressed with these ones, though it’s making me wonder how I’ve managed to miss this series up until now. The third title in the series is Phantasmat: The Endless Night, and it saw another change of developer. The original Phantasmat game was developed by Codeminion back in 2011 (see my review here). The sequel, which had a similar narrative but a different setting and characters, was developed by ERS G-Studio in 2012 (see my review here). There were no new Phantasmat titles until early 2015, when the series development mantle passed to Eipix Entertainment.

I’ve played quite a few games by Eipix – and they have got form for picking up series and reimagining/developing them – so I was curious to see how much they’d changed the format of the games. Also, having really enjoyed the first two Phantasmat games, I had high hopes for The Endless Night. And I wasn’t disappointed on either front – this one is a definite recommendation from me.

The game begins with the standard HOPA intro sequence… you’re driving your car down the road at night (this time, taking your daughter Aimee to her prom), when something happens and you’re forced off the road. Just before the crash, you’d been talking to Aimee about the devastating accident that killed a load of people at Prom 1965, so it comes as little surprise to discover that this history forms the background to the mystery in the game. That’s right: the ‘Endless Night’ in question is, in fact, Prom Night. Your car accident has left you apparently stranded in 1965 and the aftermath of the horrific accident. Oh, and your daughter’s been abducted – it wouldn’t be a HOPA if your daughter wasn’t in some sort of peril.

I loved the prom storyline that opened The Endless Night. I’ll say something about the game’s design below, but I loved the way the devastation of the accident was evoked and the introduction of the underlying mystery. Several hints early on suggest a sort of Carrie vibe, as the first non-player character you meet is a bullied ‘nerd’ who may or may not have been responsible for killing everyone. (Unlike in some other instalments of the series, there is absolutely no doubt that the NPCs you’re interacting with are ghosts. These are definitely manifestations of people who died in 1965, though they don’t know that.) However, not long into the game, the Carrie-esque story gives way to something more like My Bloody Valentine (if you’ve seen that film, you’ll know what I mean) and a quite different story starts to unfold. By about halfway through, you’ve pretty much left the prom behind, and your exploration of the town is much more focused on the underlying cause of the killer accident.

As this is a HOPA, there are some minor narrative issues and inconsistencies. I’m not sure how old my player-character was supposed to be – and I certainly couldn’t work out how old my PC’s dad was supposed to be – and there was a little bit of suspension of disbelief required. But this is expected of HOPAs, and in some ways it’s part of the charm. Overall, The Endless Night has a really strong and compelling storyline. I liked the swerve away from prom to something different, and I enjoyed the ‘twist’ at the end – although I did guess what was coming, I thought the ‘clues’ were very well-done. So, in terms of story, The Endless Night is way above average for me.


The earlier Phantasmat games were beautifully designed, but I think Eipix have really brought it up a notch with this one. Scenes are detailed, evocative and stylish, with some items and objects being particularly well-illustrated. The prom debris scattered across several of the scenes is a nice touch, and it adds to the general feeling of care and attention to detail. Probably the biggest change of design with this game comes with the use of live actors for cutscenes and dialogue interactions. Live actors in HOPAs are a bit of a divisive issue, but I feel they’re done well in The Endless Night and the animation style makes the transitions between static animated scenes and live action as close to seamless as you’ll find in a HOPA. (The voice acting is all good too.)

On the whole, I’d say that, design-wise, this is the best instalment of the series so far. The only aspect that doesn’t stand out particularly is the music. It’s a perfectly appropriate soundtrack, which doesn’t loop too much and (mostly) mirrors the game in its tonal shifts. But it’s not especially memorable and wouldn’t have been out of place in any number of HOPAs.

While this is a HOPA, so there’s plenty of moving around scenes, hunting through junk piles and finding inventory objects to use, there are some distinct touches. Eipix have also introduced a few features of gameplay that, while familiar from other games by this designer, weren’t included in the earlier Phantasmat titles. There’s now a Custom difficulty option (yay!) and a jump map (meh). The HOGs are more varied – so there are lists, morphing objects, silhouettes and word clues, and some HOGs combine two or more of these. There are also hidden collectible eye symbols (thankfully not morphing) on each screen. It’s not all change though: there’s still the option to switch between HOGs and Match-3 if you fancy it.

That said, my biggest criticism of The Endless Night is to do with gameplay. The game starts off pretty intuitive and logical, with clear objectives and tasks. However, once you leave the school building (and the prom) to investigate the accident, things get a little less intuitive. Objectives are still clearly stated, but there’s quite a bit of back-and-forth, and there isn’t always any logic or common sense behind this. I found myself using Hint and the jump map quite a bit during the second half of the game, as I was losing a clear sense of the what and why of my progression through the game. Coupled with this, inventory items aren’t always used logically. A pet peeve of mine is using coins as screwdrivers – and this is extra frustrating when there’s clearly a coin slot nearby. If you’ve got a magnet and a coin, and there’s a gumball dispenser (with a coin slot) nearby, it’s totally annoying to discover that you have to use the magnet, not the coin, on the dispenser. I really don’t like having to use Hint to discover how to use my inventory items.


So far, characters have been a big part of the Phantasmat series. Despite not being a huge fan of NPCs in HOPAs, I enjoyed the way they were used in the first two games. In many ways, The Endless Night makes similar use of NPCs, though there are substantially more of them. As I’ve said above, this game uses live actors to enhance cutscenes and interactions, but there’s also the addition of a daughter-in-peril character and a stranger who seems to be in the same boat as you. This is a distinctly well-populated game, but it still gets round the problem of inactive NPCs (the ones who set you a task but refuse to actually help you complete it) through the fact that everyone is trapped (and unaware of what is really going on).

A number of the characters share a bit of backstory with you when you first meet them – this is usually a little bit of explanation about what they were doing at the time of the accident, or about some unresolved business they still have. A lot of this is simply set up for a task (e.g. finding an object that will serve to conclude the unresolved business), but some of the NPCs present you with backstory that’s unexpectedly moving. This is usually in the form of some misguided guilt about the fatal accident. In some cases (especially the ghostly fire crew), this is truly sad and adds a sympathetic dimension to the game that’s rather unusual.


I played the CE version of The Endless Night, so there was a bit of bonus content. Firstly, there was a bonus chapter, which was a prologue rather than an epilogue (as in the first two instalments). I’m not sure this prologue added very much to the story though. You play as one of the NPCs from the main game, and the primary objective seems to be to discover more about your own backstory. Gameplay here is even more confusing than in the latter part of the main game, and I really struggled to keep track of the what and why. This was an extra bit of gameplay, which is always nice, but it didn’t really add to the main narrative.

Other bonus features include concept art and soundtrack, achievements, a Souvenir Room (a chance to go back to each screen and look for an additional hidden object) and a Match-3 game. There are also replays on each of the HOGs (with an additional achievement for getting stars on the replays) and a chance to find any eyes you missed during gameplay.

In case it’s not clear – and setting aside minor niggles – I really liked this one! Stylish design and gameplay that’s just difficult enough (challenging, not frustrating) – but it’s the story and characterization that really won me over. I’m definitely going to be checking out the next title in the Phantasmat series.

Monday 1 April 2019

Poirot Project: The Further Adventures of Mr Satterthwaite


This post is part of my 2016-19 Poirot Project. You can read the full story of why I’m doing this in my Introduction post. The previous post was a review of ‘The Chocolate Box’.

Beware: Here be Spoilers


When I was coming up to reviewing ‘How Does Your Garden Grow?’, I decided to make this blog project even more completist by considering Miss Lemon’s appearances in other, non-Poirot stories. I called that post ‘The Further Adventures of Miss Lemon’, and I said at the time that my plan was to write about the ‘further adventures’ of all the other characters who crop up in both Poirot and non-Poirot stories.

Well, it’s time for another ‘further adventures’ post… This time, it’s Mr Satterthwaite who takes centre-stage.

What do you mean, who’s Mr Satterthwaite? Oh dear.

Actually, you might (just) be forgiven for needing to be reminded about Mr Satterthwaite. The poor chap gets short shrift when it comes to Christie adaptations. And by that I mean, Mr Satterthwaite has never appeared on screen in a Christie adaptation. He was (I think) used as the central character in a ‘modern day drama interpretation’ app produced as a ‘multimedia stream with social functionality’ by Agatha Christie Productions in 2015. I’d never heard of the Mr Quin app before today, but I see from the publicity that Mr Satterthwaite was played by Gethin Anthony, making Anthony perhaps the only person to ever perform as (a version of) Christie’s rather unassuming character.

One adaptation where you certainly won’t see Mr Satterthwaite is ITV’s Agatha Christie’s Poirot. Although Christie included the character in ‘Dead Man’s Mirror’ and Three Act Tragedy, the character was removed/replaced in the TV versions. So, you might ask, given that this is a blog about the ITV show, why on earth have I devoted an entire post to a minor character who appears very briefly in a couple of stories and is dropped entirely from the adaptations?

It’s simple really. I wanted an excuse to talk about Harley Quin.


Not you.

In the mid- to late-1920s, Christie wrote a series of short stories for various magazines (including Grand Magazine and The Story-Teller, featuring a certain Mr Satterthwaite and his mysterious friend Harley Quin.


NOT YOU. Go on, clear off.

Twelve of the stories were published in 1930 as a collection entitled The Mysterious Mr Quin, and two further stories ‘The Love Detectives’ (first published as ‘At the Crossroads’ in The Story-Teller, but not included in the earlier collection) and ‘The Harlequin Tea Set’ were included in later collections of Christie stories. All the short stories, along with ‘Dead Man’s Mirror’ and Three Act Tragedy were collected into The Complete Quin and Satterthwaite: Love Detectives and published by HarperCollins.

I know the stories from my 1965 Fontana Books edition of The Mysterious Mr Quin (which I apparently bought for 19p when I was working at the Oxfam shop in the late 90s) and the 2010 HarperCollins eBook edition of Problem at Pollensa Bay (a collection first published in 1991, which includes ‘The Love Detectives’ and ‘The Harlequin Tea Set’).


To put these stories in context of Christie’s other detective fiction… the first Harley Quin story was published in March 1924. By this point, Christie had written two Poirot novels and a series of short stories for the Sketch. She was also in the process of wrapping up a second series of Sketch stories (known as ‘The Man who was No. 4’), which finished the same month as the first Harley Quin story appeared. Tommy and Tuppence had appeared in one novel (The Secret Adversary) by this time, but it would be three years before Miss Marple’s first outing (‘The Tuesday Night Club’, 1927) and eight years before we’d meet Parker Pyne (‘The Case of the Discontented Soldier’, 1932).

According to Christie’s autobiography, the Harley Quin stories were her favourite stories (or, perhaps, her favourite out of the two short story collections she published between 1929-1932 – her statement is a tad ambiguous!), and ‘Little Mr Satterthwaite’ was one of her favourite characters. Is it strange, then, that he has drifted into obscurity? Or is it somehow weirdly appropriate?

In case you’re unfamiliar with the Harley Quin/Mr Satterthwaite stories, allow me to introduce you to them. You’re in for a treat.

Our introduction to the characters – and to the type of story in which they will feature – comes in the first published story ‘The Coming of Mr Quin’. Our hero (as it were) is described thus:
‘Mr Satterthwaite was sixty-two* - a little bent, dried-up man with a peering face oddly elflike, and an intense and inordinate interest in other people’s lives. All his life, so to speak, he had sat in the front row of the stalls watching various dramas of human nature unfold before him. His role had always been that of the onlooker. Only now, with old age holding him in its clutch, he found himself increasingly critical of the drama submitted to him. He demanded now something a little out of the common.’
The story takes place on New Year’s Eve, at a house party at Royston. Mr Satterthwaite is among the guests, as are Richard Conway, a couple called Portal and ‘six or seven young people whose names Mr Satterthwaite had not grasped’. The hosts are Tom and Laura Evesham.

As midnight strikes, Mr Satterthwaite finds himself intrigued by Eleanor Portal, and by what he perceives to be the strange effect she has on her husband. The party toast to ‘Auld Lang Syne’, and a rather melancholy mood comes over them. In typical NYE fashion, they begin to get a little maudlin, remembering the death of Derek Capel (the previous owner of the house), some years earlier. (Except the ‘serious political’ Laura Evesham, that is. She’s just hoping the New Year will be happier: ‘But the political situation seems to me to be fraught with grave uncertainty.’ Bloody Brexit.)

Up to this point, ‘The Coming of Mr Quin’ reads like a fairly standard Golden Age country house mystery, albeit one with a curious central character. As midnight chimes, though, a somewhat different atmosphere descends. There’s talk of Royston being haunted, of an old case that has never been fully explained, and a wild wind begins to blow outside. Laura Evesham (in a somewhat less ‘serious political’ vein) talks of an old superstition: ‘it must be a dark man who first steps over the door step on New Year’s Day’. And Alex Portal is unsettled by the weather:
‘“A good night for ghosts to walk,” said Portal with a reckless laugh. “All the devils in Hell are abroad to-night.”
“According to Lady Laura, even the blackest of them would bring us luck,” observed Conway, with a laugh.’
It should come as absolutely no surprise that, at this point, the men’s laughter is interrupted by the heavy sound of three loud knocks on the door.

Is it a dark man come to cross the threshold and bring good luck? Is it a ghost? Is it a devil?
‘Framed in the doorway stood a man’s figure, tall and slender. To Mr Satterthwaite, watching, he appeared by some curious effect of the stained glass above the door, to be dressed in every colour of the rainbow. Then, as he stepped forward, he showed himself to be a thin dark man dressed in motoring clothes.’
This is Mr Harley Quin. And he is most definitely not a consulting detective.

Before I come on to what – exactly – Mr Quin is, I want to say something about the type of cases he solves with Mr Satterthwaite. I guess the modern way of describing them would be ‘cold cases’ – these stories feature puzzles from the past, where there are no clues or opportunities for re-investigation. Harley Quin has no interest in different types of cigarette ash or footprints in the flowerbed, but rather he is concerned with the details of an event deeply hidden in the memories of those present. In ‘The Coming of Mr Quin’, he gently encourages the house party to think back to the death of Derek Capel and piece together the seemingly unrelated scraps they all recall.

This use of memory – the idea that the truth can be obtained by a group of people sharing what they remember of an event – is something Christie would come back to in later Poirot stories. Both Five Little Pigs and Elephants Can Remember have this idea as a central conceit, for instance. As with these later novels, this act of remembering is coupled with a detective character who observes the participants as they remember, in order to put together a plausible theory of what must have occurred. While it is Mr Quin who nudges the memories in ‘The Coming of Mr Quin’, it is Mr Satterthwaite who is able to divine the significances.

This is the general pattern of the subsequent Harley Quin stories as well. While there are two stories in which Satterthwaite is able to prevent an impending murder (‘The Face of Helen’ and ‘The Harlequin Tea Set’ – arguably ‘The Voice in the Dark’ could be counted here as well, though it’s not completely clear what ‘Clayton’ plans to do to Margery after killing her mother) and one where Satterthwaite is himself present at the time of the murder (‘The Bird with the Broken Wing’), the stories tend to focus on cases that have happened elsewhere and, usually, at some point in the past. Few of the stories actually end with an arrest, and there is very little mention of the police.

What does get more of a mention in the Harley Quin stories is suicide. In a number of stories, Mr Satterthwaite is able to discern suicidal intent in a chance acquaintance and, almost always, avert this by solving the problem at the root of their desperation. ‘The Man from the Sea’ is probably the clearest example of this, but there are a number of other stories featuring characters brought low by a crippling melancholia quite unlike anything found elsewhere in Christie’s fiction. These are stories about, above all, sadness.

While I guess it’s tempting to imagine reasons why Christie might, in the mid- to late-1920s, have written a series of short stories with sadness as the overriding theme, I don’t want to do that here. What I’m interested about is her choice of ‘detective’ for these stories – what’s the deal with Harley Quin?


What – exactly – is Harley Quin?

‘The Coming of Mr Quin’ gives a few possibilities… he’s a ghost, he’s a devil, he’s a good luck charm. Elsewhere in the stories, he takes on more explicitly supernatural qualities. He appears where he should not be – sometimes apparently willed there by Satterthwaite himself (e.g. ‘The Harlequin Tea Set’) – and disappears in equally baffling ways (e.g. he seems to walk off a cliff at the end of ‘The Man from the Sea’). On one occasion (‘The Bird with the Broken Wing’), he appears to send Satterthwaite a summons from afar via table-turning.

Of course, it should go without saying that Harley Quin is also directly associated with… well… Harlequin. There’s the name (obvs), and the fact that he’s often described as appearing to be dressed in multi-coloured clothes or motley, though this is often simply a trick of the light. At the end of ‘The Coming of Mr Quin’, he cheekily suggests Mr Satterthwaite checks out the Harlequinade at the theatre: ‘It is dying out nowadays – but it repays attention.’ In subsequent stories, Satterthwaite runs into Quin at a fancy restaurant named Arlecchino and a country pub called the Bells and Motley. In ‘The Harlequin Tea Set’, the H-word is used repeatedly to describe the eponymous multi-coloured tea service, and then there’s ‘Harlequin’s Lane’… but no… you’re not ready for that one yet.


Now, I drafted a whole long section about Harlequin that I was going to include here. About his appearance in the Italian Commedia dell’arte as a comedic zanni (servant) character. About the theories that this zanni Harlequin is a development of earlier mischievous ‘devil’ characters in medieval drama, explaining Harlequin’s common role as a trickster. About the English Harlequinade and pantomime, and the importing of Harlequin as a key character. About the development of the English Harlequin into the sophisticated romantic lead, to be contrasted with the chaos and brutishness of Clown. I had a whole big thing about Joseph Grimaldi and the Payne Brothers, the relationship to Punch and Judy, the significance of ‘motley’ and its jester heritage.

But the thing is… that’s not what Harley Quin is. Harley Quin is something that derives from – to quote Max Mallowan – ‘Agatha’s peculiar imagination’. He isn’t a mischievous trickster, or a romantic lead. He isn’t a jester or a comedic servant. He is an immortal death deity – a psychopomp.

I imagine you think I’ve lost the plot now, don’t you?

But I totally stand by this claim. Agatha Christie’s series detectives are: a Belgian refugee, a married couple who dabble in secret service work, an elderly spinster, a life coach and an immortal psychopomp. Fact.

Don’t believe me? Let’s take a trip down ‘Harlequin’s Lane’, shall we?

In this story, Mr Satterthwaite is visiting a couple called Denman. John Denman is a solid Englishman ‘devoid of imagination’, and Mrs Denman is a Russian who escaped the revolution as a refugee. The Denmans live close to an old-fashioned ‘rural lane’ named Harlequin’s Lane, and Mr Satterthwaite is unsurprised to find his old friend hanging out on said street.

What follows is probably the trippiest, most disturbing story of the lot.

In a nutshell: the Denmans are planning to stage a little entertainment for their friends. They’re putting on a ballet performance of ‘Harlequin and Columbine’, and they have some exciting dancers arriving to take part. Turns out, Mrs Denman trained as a dancer in Russia. Talk turns to the tragedy of Kharsanova, Russia’s greatest ever dancer (apparently), who was killed during the revolution. People arrive and there’s hints of intrigue (Does John Denman fancy Molly Stanwell? Does Mrs Denman have a history with Prince Oranoff?). But then a car accident prevents the arrival of the professional dancers… Mrs Denman decides to dance the part of Columbine herself, with Oranoff playing Harlequin.

Plot twist: Mrs Denman is Kharsanova!

I’ll gloss over the reasons for Anna Kharsanova’s decision to disappear to England and change her name (just for info, not saying it’s relevant, but the story was published just five months after Christie disappeared and was found staying in Harrogate under a false name). What matters is the resolution to the story. Despite Mrs Denman/Kharsanova’s implication that she is now going to leave her husband to be with Oranoff (‘For ten years I have lived with the man I love […] Now I am going to the man who for ten years has loved me.’), the story quickly reveals that her words mean something else entirely. She explains to Satterthwaite:
‘“Always one looks for one thing – the lover, the perfect, the eternal lover… It is the music of Harlequin one hears. No lover ever satisfies one, for all lovers are mortal. And Harlequin is only a myth, an invisible presence… unless –”
“Yes,” said Mr Satterthwaite. “Yes?”
“Unless – his name is – Death!”’
WTF?

Shortly afterwards, Satterthwaite sees Kharsanova being led down Harlequin’s Lane by his old (at this point, terrifying) friend. Her maid, however, saw her walking down the lane alone.

They all hurry to the end of the lane and find Anna Kharsanova… lying dead on a rubbish heap.

Seriously, WTF??

Satterthwaite – quite understandably – asks Mr Quin what the hell is going on:
‘“What is this place?” he whispered. “What is this place?”
“I told you earlier to-day. It is My lane.”
[…] “And at the end of it – what do they find?”
“The house of their dreams – or a rubbish heap – who shall say?”’
And with that, Mr Quin literally vanishes into thin air.

Mr Satterthwaite better hope his friend is a psychopomp. The alternative is that he’s a psychopath, gleefully offing Russian ballet dancers and chucking their bodies onto his homemade murder tip.

Anyway, I’ve looked everywhere for some academic source for this association of Harlequin with death. There’s nothing. Harlequin-as-psychopomp really does seem to be Christie’s own unique take. It’s easy enough to find information about Christie’s fascination with the characters of the Commedia dell’arte (or more accurately the Harlequinade): in her autobiography, for instance, she writes about some of her early poems, which drew on stories of Harlequin and Columbine, and breezily suggests that Harley Quin was simply a ‘kind of carry-over’ from these. Her first Poirot short story (‘The Affair at the Victory Ball’ featured characters dressed as figures from the Commedia, supposedly inspired by a set of china ornaments she’d had as a child. But none of this explains why she repeatedly associates Harlequin with death.

I don’t have an answer to this. And I’ve just remembered that I’m supposed to be talking about Mr Satterthwaite, and not Harley Quin. Oops.

To return to where I began: Mr Satterthwaite has never appeared on screen. In fact, the Harley Quin stories themselves have barely been adapted. Nevertheless, there is an interesting story about the only (loose) film adaptation to tackle the tales – or, rather, one of the tales.

In 1928, a silent film version of ‘The Coming of Mr Quin’ was made. It was the first British film adaptation of a work by Christie, predating Alibi by three years. The film was called The Passing of Mr Quin, and, like Alibi, it was directed by Leslie S. Hiscott. The film took… erm… quite serious liberties with the plot and characterization, to the point of revealing at the end that it was Mr Quin himself who carried out the murder. Mr Satterthwaite – poor Mr Satterthwaite – is removed from the story entirely.

I have not seen The Passing of Mr Quin. The film was a ‘quota quickie’, and it has since been lost. However, the studio decided to publish a novelization of the film shortly after its release. Agatha Christie was reportedly horrified by this, not realizing that the film rights she had sold gave permission to the studio to use her characters in this way (and suffice to say future contracts were worded quite differently). The novelization only had a single print run, but it did survive.


In 2017, HarperCollins republished The Passing of Mr Quinn (note the spelling of the character’s name), with a fantastic introduction by Mark Aldridge that outlines the history of the film and the novelization, as well as the publication history of Christie’s own stories. It’s well worth a read.

So what have we learnt?

Mr Satterthwaite is one of Christie’s more overlooked creations, despite being one of her favourites. He’s an unassuming gent of good taste and sociable habits, who enjoys the arts. After many years of simply observing life’s drama, he has decided to make more of an intervention, and this leads him to offer comfort, explanation and resolution to the troubled people he encounters. The stories in which he features are characterized by deep sadness, with suicide being a common theme.

Mr Satterthwaite hooks up with a possibly malevolent, and almost definitely immortal, psychopomp, who may or may not be Harlequin. Among his more human acquaintances is Hercule Poirot, who he chums up with in ‘Dead Man’s Mirror’ (briefly) and Three Act Tragedy.

We’ve also learnt that you, dear reader, will put up with me rambling on for 3500 words about characters that aren’t even in the ITV Poirot series.

Shall I get back on track? The next episode is ‘Dead Man’s Mirror’, which doesn’t include Mr Satterthwaite. But it’s an adaptation of a short story that does include Mr Satterthwaite. Of course, that short story is an expansion of an earlier story that doesn’t include Mr Satterthwaite. You know what? Let’s just move on to ‘Dead Man’s Mirror’




* I believe that Christie made some changes between the original magazine publication and the 1930 book publication of the story. One of these changes was to shift Mr Satterthwaite’s age forward from 57 to 62.

Friday 29 March 2019

Game Review: Phantasmat: Crucible Peak Collector’s Edition (first play)

Developer: ERS G-Studio
Publisher: Big Fish Games
Original Release Date: 6th December 2012
Platform: PC


Hot on the heels of playing the first Phantasmat game, I jumped straight into the next one in the series. I really enjoyed the first one, and the rest of the series (or at least the earlier instalments) all seem to have quite high ratings. It would be quite nice to have a new series that I can rely on (the closest I’ve come since Mystery Case Files is PuppetShow, and these are a bit hit-and-miss). So let’s see how the Phantasmat series shapes up…

The second game in the series is Phantasmat: Crucible Peak, and there’s been a change of developer. This one was developed by ERC G-Studio (now Amax Interactive) in 2012.


You’re a skier in this one (not sure if you’re supposed to be playing as the same person as in Phantasmat), and the game begins with you looking forward to a dream ski trip in the Alps. But shock! horror! a terrifying avalanche puts paid to your plans. You find yourself trapped in a little town called Alpion, which appears to be abandoned. As with the first game, your primary objective is to find a way to get out of the town and on your way. However – again, as with the first game – you are intercepted by one of the few residents of the town, who tells you that something wrong is happening. Naturally, your secondary objective is to find out what on earth’s wrong with Alpion.

The town has been deserted since another catastrophic avalanche many years earlier. The local resort is apparently still open, but there’s no one staying except a young man called Otto, who you meet earlier on. The resort owner offers to help you, and so you start to travel around the area, meeting a couple of other residents along the way. Gradually, the true mystery of Alpion is revealed… or, at least, it would be if you haven’t played the first game. Somewhat disappointingly, the storyline and mystery has almost exactly the same structure as the first Phantasmat game. While it’s quite possible that you guessed the ‘twist’ in Phantasmat, there’s no need to guess at all in the second game – it’s just the same twist. This is a bit of a shame, but it didn’t completely ruin my enjoyment of the game.

The game’s design is stylish and well-done. The frozen backdrops are beautifully rendered, and the character illustrations are also great. As before, the non-player characters are illustrated but not fully animated. The dialogue animation is okay – though there are some occasionally clumsy movements – and the voice acting is great (except in one case, which I’ll come back to). The HOGs are well-designed here. They are undoubtedly quite dark, but the difficulty level is just right for me. (And although I didn’t play them much, the Match-3 games are just beautiful.) Soundtrack and cutscenes are well-done, though these aren’t quite as stylish as those in the first game. Or maybe the novelty value was higher for the first one – Crucible Peak is an enjoyable game, but there’s an undeniable feeling that it’s treading the same ground as Phantasmat.


The gameplay doesn’t hold much surprise for HOPA fans: it’s move-around-and-find-stuff as usual. There are three difficulty levels, but no Custom option. I played on Advanced (the middle level), meaning I had slow recharge on Hint and Skip and some misclick penalty. Advanced is also meant to limit the number of black bar hints that appear during the game, but, while it does do that, the mini-games annoyingly have instructions displayed as default so there’s no setting that will remove these. There’s also no jump map in this one, but you can switch between HOGs and Match-3 should you choose. In my review of the first game, I praised the intuitive and logical gameplay, as well as the way HOGs are integrated into the gameplay. Crucible Peak began in a similar vein – it was pretty clear what you had to do and why you had to do it, and inventory items were used in a common-sense way. However, as the game progressed, I found myself using Hint a lot more. The back-and-forth began to get a bit much, and I sometimes forgot what task I was meant to be completing. Inventory items were mostly common sense, but there were a couple of things that I had to use in an unexpected way.

I don’t want to keep reflecting back on my previous review, but Crucible Peak is in many ways so close to Phantasmat that I can’t really avoid it. And so… once again, in my review of the first game I commented on the use of NPCs. I liked the way NPCs worked in the first game, and so was happy enough for them to be used in a similar way in Crucible Peak. Yes – they have that HOPA habit of telling you to help with something and then standing back while you struggle through the task alone, but that makes sense in the context of the storyline.

There was a feature of the NPCs in Phantasmat that I couldn’t say too much about without giving spoilers. Well, Crucible Peak does the same thing (and I still don’t want to give any spoilers). And, on reflection, I think it’s even better second time round! The NPCs are given more detail in Crucible Peak – they’re given names, for instance, and a slightly more developed backstory. My favourite of these was Schultz, whose story went from vaguely HOPA-creepy to incredibly moving in just one cutscene. Nevertheless, there are some slightly odd moments – the development of Otto’s accent is just strange, and I don’t think the voice acting is at its best here. I can’t pretend that the motivations of all the NPCs makes sense, but a lot less suspension of disbelief is required than with some games.


As I played the CE for this one, there was some bonus content. The main attraction is, as ever, a bonus chapter. But this turned out to be a disappointing. As with Phantasmat, the bonus game is an epilogue chapter that feels a little bit tagged on. It adds nothing new or different to the story, and simply gives you another half an hour of gameplay. Other bonus features include concept art, soundtrack and achievements. There are also replays on HOGs, Match-3s and mini-games, as well as achievements. The game does offer one unusual bonus feature – character profiles for each of the NPCs. These profiles flesh out some of the backstory you discover in the game, as well as offering some little extra details. This quirky little feature adds to the overall feeling that Crucible Peak is developing its NPCs in a bit more detail than Phantasmat.

So, overall, I did enjoy this one, and I spent a happy 5 hours or so completing it. I feel like I enjoyed Phantasmat more, but I wonder if that’s because it had a real novelty value to it. Perhaps I would have like Crucible Peak more if I hadn’t been constantly comparing it to the first game! Nevertheless, I’m definitely liking this series, and I think it’s quite likely I’ll be playing the third Phantasmat title before too long.

Monday 25 March 2019

Game Review: Phantasmat Collector’s Edition (first play)

Developer: Codeminion
Publisher: Big Fish Games
Original Release Date: 6th January 2011
Platform: PC


I had a couple of game credits and a bit of spare time, so I thought I’d try out a game series I’ve not played before: Phantasmat. I saw the most recent title (Remains of Buried Memories) listed on Big Fish Games, but it seemed to have mixed reviews. I know this sounds weird, but it was the negative reviews of Remains of Buried Memories that convinced me to try the series. Bear with me on this… A number of the bad reviews of Remains of Buried Memories were from people who were comparing the new game (unfavourably) to earlier instalments of the series. These reviews were so effusive about the early titles, they convinced me to give them a try. I’ve been looking for a new series to replace Mystery Case Files in my affections, after all.

So I started with the first game, Phantasmat, which was developed by Codeminion (later titles were developed by other companies). And I’ll say up front, this is going to be a positive review. I really liked this one!

The game begins – like so many others – with your character driving down a dark and rainy road. And would you believe it? You crash your car and end up in a strangely deserted town. This is fairly typical HOPA stuff, but it’s done very well here. You’re quickly introduced to one of the non-player characters (more on these characters shortly), who directs you to the local hotel – which is ominously named The Drowned Dead Hotel. You’re advised to ask for help and use the phone only – apparently this is not a good place to stay the night. However, when you enter the Drowned Dead, the hotel’s owner (another NPC) tells you the power’s down, the phone’s not working, and you’re going to have to help fix things.

And so the story unfolds… your overall objective is pretty straightforward. You just want to leave. Each step of the game is supposed to move you closer to this goal, but every time you solve one puzzle, you’re thwarted in the next step. This forces you into a secondary objective, which is to solve the mystery of the abandoned town and its curious remaining inhabitants. Again, this is fairly standard HOPA (one might almost say clichéd), but the storytelling in this one is really good. It’s a compellingly creepy story, which unfolds through some interesting techniques.


The game’s design is pure Gothic-y HOPA. It’s dark and creepy, with some detailed settings and scenes. The colour palette is dark, but not too dark to find hidden objects in the HOGs or inventory items scattered around the scenes. NPCs are illustrated, though not fully animated, but there’s nothing cartoonish about them (there’s also a kind of cool aspect to the illustration of these characters, but I can’t tell you what it is without spoilers!). There are also a number of cutscenes – again, illustrated but not fully animated – that are really well-integrated into the gameplay. The game makes interesting use of the cutscenes, so although there are a fair number of these scenes (and also breaks for dialogue with NPCs), they’re not unwelcome interruptions.

Another aspect of the design I enjoyed was the soundtrack. While it doesn’t quite hit the dizzy heights of the Ravenhearst music (what does?), it’s really good, with a number of distinct, atmospheric themes that vary throughout the gameplay and don’t loop too frequently.

So, on to the gameplay itself… this is also well-done. Phantasmat is absolutely a HOPA, so there are no surprises with gameplay. It’s point-and-click, move between scenes, pick stuff up, use stuff from your inventory, play HOGs and mini-games. However, this is a great example of how less is most definitely more in these games. There are no morphing objects, no collectibles, no jump map and no ‘plus items’ – all of which can be a tad distracting if you’re trying to immerse yourself in the story. The gameplay here is also intuitive and logical – you look for objects that are directly related to your overall objectives, and use items from your inventory in common-sense ways (often, though not always, shortly after finding them).

One detail of gameplay that I enjoyed was the way HOGs were integrated into the overall story. There are three difficulty levels in this one (but no Custom option, sadly), and I played Advanced (slow recharge on Hint and Skip, misclick penalties, limited black bar tips). I had assumed that this difficulty option would not include sparkle indicators on HOGs, so was initially disappointed to see the ol’ sparkles appear almost immediately. However, I came to really like the sparkle indicators in this one – and I’ll try and explain why. Quite often, the sparkles appear after you’ve entered the scene, sometimes even after you’ve interacted with other items/NPCs within the scene. So, for instance, you talk to someone, and then realize that you’re going to need a screwdriver. Suddenly, there’s a sparkle to your left, and you click to have a rummage through a pile of stuff. Sure enough, you find a screwdriver. It’s as though you’ve spotted something out of the corner of your eye and gone to take a closer look. This is a great touch, which integrates the HOGs into the very intuitive gameplay and keeps you fully immersed in the storyline. While the HOGs are junk piles, they do make sense in context.

However, if you really don’t want to play all the HOGs – and the game is heavier on these than on mini-games (of which there are only a few) – then you can switch to a Match-3 game instead. I tried this a couple of times, and while they were beautifully designed, they seemed to take a lot longer to complete than the HOG itself. And, of course, they do draw you out of the story a bit.


Now, if you’ve read any of my other HOPA reviews this year, you’ll know I can sometimes have strong feelings about NPCs in these games. So, it might come as a bit of a surprise that I was more than happy with the fact that Phantasmat involved sustained and repeated interactions with three NPCs. In fact the story is essentially about your interactions with these characters.

The first you meet is a young woman, who instructs you to go to the hotel but tells you it’s a dodgy place. As I’ve said about some of the other features here, this is fairly standard fare. But there’s something quite sophisticated and stylish about the way you interact with the NPCs in Phantasmat (there’s two more after the young woman – the creepy hotel owner and a weird old woman who lives in one of the rooms). Yes, they do have that HOPA habit of telling you that something needs to be fixed, and then standing back while you do all the work. But there’s a reason behind this, which becomes clear as the game progresses. There are some really nice touches in the way the interactions work in Phantasmat. Although the dialogue scenes are standard – though nicely done, with no irritating voices – the effects of the interactions are… interesting. (It would be unfair of me to say too much more, as I don’t want to spoiler any of the game’s little surprises.)


I played the CE on this one, so there were a few extras. There’s a bonus chapter, which is an immediate epilogue to the story. I wasn’t blown away by this, as it doesn’t really add anything to the story (and, in some ways, it doesn’t make a huge amount of sense given the main game’s ending). But it’s a little bit of extra gameplay (about half an hour’s worth), which is nice.

The game also has achievements, replays on HOGs and mini-games, and a chance to have another go/a first go at the Match-3 games. This last feature could easily suck you in for a few hours!

I’m trying to put my finger on what I enjoyed so much about Phantasmat. It’s certainly stylish and atmospheric, but no more so than some other titles. The gameplay is straightforward and intuitive - though there's a bit of back-and-forth throughout - and just the right level of diffculty for me (I hardly used Hint at all, but I didn't find things too easy). But it really is a story-driven game, and that story is developed using some neat techniques that I haven’t seen before. Ultimately, I play HOPAs to immerse myself and switch off from everything else – Phantasmat was definitely one to lose yourself in, and I’m looking forward to exploring the other titles in the series. I wouldn’t say it’s replaced Mystery Case Files in my affections, but to be honest I don’t think anything ever will.

Sunday 3 March 2019

My Year in Books 2019: February

I've decided to carry this little blog series on for another month, keeping track of all the books I've read for pleasure in short 250-word reviews. I didn't get chance to read a huge amount this month - mostly because I had a lot of essays to mark, and a few books to read for work and radio projects. But still... here are my reviews for February...

(In case you're curious, here are the books I read this January.)

Perfect by Rachel Joyce (2013)


I picked this one up from a book sale shelf at the College of the Third Age when I was there to give a talk. Once again, it was an intriguing blurb that got me. I’m not familiar with Rachel Joyce’s other books, though I think I must have seen The Unlikely Pilgrimage of Harold Fry advertised or reviewed, as the name rings a bell. Perfect tells the dual stories of Byron Hemmings, an eleven-year-old boy at private school in 1972, and Jim, an older man with OCD in the present day. Byron’s story begins with the boy’s concern at learning that two seconds are going to be added to ‘time’ (really, the atomic clock) in order to compensate for the leap year. Byron is so discomforted by the thought of the extra seconds, he accidentally sets in motion a chain of events. While the story unfolds slowly – and the events in the chain are pretty mundane on the whole – there is an ominous atmosphere that suggests we’re heading to a bad place. Byron and his best friend James come up with the idea of Operation Perfect, a plan to get things back on track and to save Byron’s troubled and fragile mother Diana from impending catastrophe. I enjoyed this one a lot, though I sometimes struggled to engage with the characters. The novel is peopled with ever-so-slightly larger-than-life creations, and some motivations and behaviours are a little arch. Overall, though, Perfect is a rather captivating – if somewhat sad – novel.

The Narrow Bed by Sophie Hannah (2016)


In my ongoing (frequently thwarted) quest to find the ultimate literary twist, I stumbled upon this blog post by Sophie Hannah, written as publicity for The Narrow Bed back in 2016. I very much like Hannah’s definition of a twist here, as it’s close to my own feelings about the difference between a ‘reveal’ and a ‘twist’. I’ve read nine of the books on the list already, and am planning to read the other six. But it seemed polite to begin with Hannah’s own book! The Narrow Bed is the tenth book in Hannah’s Spilling CID series – I read the second book in the series last month, but haven’t read any of the rest yet. The set-up of this one was very intriguing: a serial killer is targeting pairs of best friends, leaving little white books with the victims as a calling card. But when comedian Kim Tribbeck – a woman with no friends, let alone a BFF – gets one of the books, it looks like the police might be wrong about the pattern. Admittedly, this is a book with a ‘reveal’ and not a ‘twist’, but that’s not a problem for crime fiction. And I enjoyed everything about The Narrow Bed (especially the character of Kim)… except the reveal. There were plenty of clues, which I picked up on, but no way of working the mystery out, as the reveal is so incredibly complicated and far-fetched, the reader has no chance. Great writing – but a disappointing resolution to the mystery.

Saturday 23 February 2019

Review: Tea and Two Sugars (Two Time Theatre)

Tuesday 19th February 2019
53two, Manchester

I attended the press night of another new play in Manchester this week on behalf of North Manchester FM. This time, it was Tea and Two Sugars at 53Two. My review will be played on Hannah’s Bookshelf on Saturday, but here – as is becoming usual – is the (slightly) longer version.


Tea and Two Sugars is a new play by Salford University graduates Rachel Isbister and Crystal Williams, who work together as Two Time Theatre. Co-written (and co-starring) Isbister and Williams, and directed by Chloe Patricia Beale, Tea and Two Sugars was staged at 53Two – the innovative and creative arts space located under the Deansgate arches.

Tea and Two Sugars is a two-hander, telling the story of sisters Hannah and Izzy, and the impact a cancer diagnosis has on their relationship. The play has a single set – Hannah’s living room – and takes place over a period of several months, in vignettes depicting key moments in the story.

The play’s opening is immediately compelling. The audience walks through the stage to take their seats – having seen other plays at the venue, I can say that this a creative choice, rather than a necessity, but one that’s facilitated by the flexible performance space – and it’s not long before the sound of voices from the bar area indicates that we’re being followed by the characters themselves. Hannah and Izzy arrive on stage chattering and laughing, setting the conversational, everyday tone that will be sustained throughout the play.

Hannah is a level-headed 25-year-old (played by Isbister), and Izzy is a fidgety teenage chatterbox (played by Williams). The performances in Tea and Two Sugars are excellent, and the chemistry between the two is a significant strength. Williams’s Izzy is at once precocious and immature, self-absorbed and vulnerable. Isbister’s Hannah is the counterpoint to this, a poised young woman older than her years (and the play makes a number of well-pitched references to why Hannah has needed to adopt this persona, which evoked backstory without dumping exposition on the audience). Utterly believable as sisters, Williams and Isbister manage to imbue even the most mundane dialogue (which is, as the title suggests, often about making cups of tea) with a meaningful charm.

The sisters’ relationship is put under stress by the revelation that Hannah has been diagnosed with cervical cancer. While I think most audiences will be aware that this is the play’s main subject matter (not least from its fundraising for the charity Jo’s Trust throughout the run), it is interesting to think about how this revelation would look if you didn’t know what to expect. In my opinion, the play works well in this way, particularly in the way it presents Hannah’s (as then undiagnosed) symptoms within the context of discussions about Izzy’s first period, with the younger woman asking her sister if those things are ‘normal’ and receiving no answer.

The conversations within the play about menstruation, puberty and female sexuality are handled with a light touch, but a serious heart. The character of Izzy convinces as an adolescent, and the revelation that this boisterous, make-up-wearing, party-going young woman has actually only just reached menarche was touchingly (and scarily) realistic. Sadly, the idea that Izzy has been taught how to put a condom on a banana, but nothing about sanitary products, also rang true.

Overall, however, while the play has many strengths, I was underwhelmed by the way the cancer storyline was handled. Perhaps this is because it is a one-act play, with limited space to fully expand its narrative. We see little of Hannah’s illness itself – or of the toll the illness takes on Izzy – as the time constraints move us from diagnosis to revelation to bad news to the decision to cease treatment at a rapid pace. Hannah ends more as a traditional heroine of the sickness melodrama, physically unchanged by her illness but inevitably destined to die. I question whether romanticizing the illness to this extent is really offering something new, and I felt the story lacked any real explanation or clarification as to what sort of treatment or symptoms a real-life Hannah would experience. The play side-steps the messiness and complexity of a cancer diagnosis in favour of a tear-jerking coming-of-age finale.

It’s a shame that the story turned to a more melodramatic arc, as its early scenes (and the initial build-up to Hannah’s revelation) are skilfully handled. Williams and Isbister create a believable and likable pair of sisters, who are placed in a milieu that is fascinating in its very ordinariness. The attention to detail in the show’s set is fantastic, making expert use of a rather small stage area. And I really liked the feature of having Hannah pin selfies of the two sisters to a string of lights in between scenes.

Ultimately, this is a well-written, well-directed and beautifully performed piece that exudes warmth and charm. If the cancer narrative itself is somewhat limited in its execution, the ‘world’ of Hannah and Izzy feels very real. Two Time Theatre Company is definitely emerging as one to watch, and I look forward to seeing what’s next from this new company.

Tea and Two Sugars was on at 53Two from the 19th-22nd February.

Sunday 17 February 2019

Poirot Project: The Chocolate Box (review)


This post is part of my 2016-19 Poirot Project. You can read the full story of why I’m doing this in my Introduction post. The previous post was a review of ‘The Adventure of the Italian Nobleman’.

Beware: Here be Spoilers

The sixth episode of the fifth series of Agatha Christie’s Poirot first aired on 21st February 1993. It was based on the sort story of the same name (aka ‘The Clue of the Chocolate Box’), which was first published in The Sketch on 23rd May 1923.

The story opens with Hastings and Poirot enjoying a quiet night in as a storm rages outside. Hastings is having a hot toddy, and his friend is drinking hot chocolate. It’s a cosy little domestic scene, and Poirot expresses his satisfaction with life.
‘“Yes, it’s a good old world,” [Hastings] agreed. “Here am I with a job, and a good job too! And here are you, famous –”’
I don’t know what to make of Hastings’s comment here, and I’m a bit reluctant to reopen my persistent confusion about Hastings’s background. There’s no explanation as to what job he’s got, and it’s never mentioned again. In later stories, he appears to be back living with Poirot, so it obviously isn’t a permanent change. Given the story’s ending (which I’ll come to shortly), I think this is another nod to the dynamic duo’s forebears: the scene evokes some of Arthur Conan Doyle’s stories, where Watson visits Holmes after leaving Baker Street to set up his own rooms and practice.

Anyway, regardless of the questions raised by Hastings’s comment, the domestic setting serves simply to set up a rather unusual narrative. What’s important here is Hastings’s claim that Poirot is famous, and that he doesn’t know ‘what failure is’. Poirot, moved to a nostalgic mood by the hot chocolate and blazing fire, begins to reminisce about a time that he ‘made the complete prize ass’ of himself.

Slow dissolve…

The story that follows is narrated by Poirot, and it takes place in Belgium, prior to the detective entering the UK as a refugee of German occupation. As a member of the Belgian police force, Poirot was involved in the investigation into the death of Paul Déroulard, a French politician living in Brussels. Déroulard, despite being in good health, has died suddenly of heart failure, and the police do not believe the circumstances to be suspicious.

However, Poirot is drawn into the investigation at the request of a young woman named Virginie Mesnard, a cousin of Déroulard’s late wife, who was living in the household at the time of Déroulard’s death. Virginie does not believe that the man’s death was due to natural causes. She beseeches Poirot to look into the case – and he agrees.

Poirot’s investigation almost immediately leads him to the eponymous chocolate box. Déroulard died after a dinner party, during which all the guests ate and drank the same things. There seems to be no sign of poison being administered through other means. The only possible way the man could have been poisoned is suggested by a large box of chocolates in the man’s study. The chocolates in the box are untouched, but Poirot’s methodical eye is bothered by an anomaly: the box itself is pink, but the lid is blue.

Poirot looks into the case – seemingly as much to explain the mystery of the chocolate box lid than the death of Déroulard (a man whose death seemed ‘fortunate’ to Poirot). His sleuthing leads him to M. de Saint Alard, Déroulard’s neighbour, John Wilson, an Englishman, a prescription for trinitrine (angina medication) tablets, and a missing pill bottle. But, before he can get much further, Virginie visits him and begs him to drop the case.

Eventually, Poirot (after a bit of housebreaking disguised as a plumber) believes he has sufficient proof of Saint Alard’s guilt. The man has a motive, and the empty trinitrine bottle is discovered in his house. He returns to Déroulard’s house and announces his success to the dead man’s mother… who immediately tells him he’s got it wrong:
‘It was not M. de Saint Alard who killed my son. It was I, his mother.’
Poirot did not see that one coming – and that’s why he counts the case as his one and only failure.

As a short story, there are a couple of interesting points about ‘The Chocolate Box’ (aside from the obvious fact that it offers a little bit of insight into Poirot’s pre-Mysterious Affair at Styles life). For me, the best bits come at the beginning and end of Poirot’s tale.

In introducing the Déroulard case, Poirot offers the following background:
‘It was at the time of the terrible struggle in France between church and state. M. Paul Déroulard was a French deputy of note. It was an open secret that the portfolio of a Minister awaited him. He was among the bitterest of the anti-Catholic party, and it was certain that on his accession to power, he would have to face violent enmity.’
This is quite a serious political backdrop to the story, and it raises the question of religion that is often side-stepped in other Poirot stories. Catholicism, where it is mentioned in other stories, is more usually a domestic matter – a barrier to divorce, in most cases. Here, it is a political issue, and one to which Poirot has a strong connection. He tells Hastings that he was not sorry about Déroulard’s death, because he remains ‘bon catholique’.

I think this is probably the strongest statement Poirot ever makes about his religion, his politics and his connection to his homeland.

If the beginning of ‘The Chocolate Box’ reminds us that Poirot was once a detective in the Belgian police force, the ending reminds us that he’s also (at times) a playful riff on another famous literary detective.

That’s right! ‘The Chocolate Box’ has another brilliant reference to a Sherlock Holmes story, and it’s one of my favourites. (I’ve mentioned some others that appear in ‘The Lost Mine’, ‘The Disappearance of Mr Davenheim’, ‘The Veiled Lady’, ‘The Adventure of the Cheap Flat’ and – notoriously – ‘The Double Clue’.)

After telling Hastings’s the truth about the Déroulard case, Poirot confesses that he is still haunted by the spectre of his failure:
‘An old lady commits a crime in such a simple and clever fashion that I, Hercule Poirot, am completely deceived. Sapristi! It does not bear thinking of! Forget it. Or no – remember it, and if you think at any time that I am growing conceited – it is not likely, but it might arise. […] Eh bien, my friend, you shall say to me, “Chocolate box”. Is it agreed?’
This is a direct reference to the Sherlock Holmes story ‘The Adventure of the Yellow Face’, a rare example of Holmes’s deductions being proved false at the end of the narrative. ‘The Adventure of the Yellow Face’ ends with Holmes exhorting Watson:
‘If it should ever strike you that I am getting a little over-confident in my powers, or giving less pains to a case than it deserves, kindly whisper “Norbury” in my ear, and I shall be infinitely obliged to you.’
I don’t think there’s any question that Christie was making a clear and direct reference to Conan Doyle’s story here. But there’s a cheeky difference: ‘The Adventure of the Yellow Face’ ends with Holmes’s request to Watson, but ‘The Chocolate Box’ has a coda:
‘“After all,” said Poirot reflectively, “it was an experience! I, who have undoubtedly the finest brain in Europe at present, can afford to be magnanimous!”
“Chocolate box,” I murmured gently.’
Hee hee… let’s see how this is handled in the adaptation then…


‘The Chocolate Box’ was directed by Ken Grieve and written by Douglas Watkinson. Watkinson’s previous script for the series was ‘The Case of the Missing Will’, which was not exactly a faithful adaptation of Christie’s short story. ‘The Chocolate Box’ takes less liberties in its adaptation, but there some significant changes made to the story.

Firstly, while this episode is a two-hander, it’s not the two hands you might be expecting. This episode features just Poirot and Japp; Hastings and Miss Lemon are absent. This isn’t the first Poirot/Japp episode – ‘Death in the Clouds’ and ‘One, Two, Buckle My Shoe’ were also Hastings-less two-handers – but it’s the first (only) one to show the two men off on a little trip together.

For services to the Belgian police force, ever since the notorious Abercrombie forgery case, Japp is to be awarded the prestigious title of ‘Compagnon de la Branche d’Or’. The ceremony is to be held in Brussels, but Mrs Japp has decided not to accompany him.
‘Brussels is a far cry from Isleworth.’
So, instead, he is accompanied by his old friend and co-investigator on the Abercrombie case, M. Hercule Poirot.
‘It is an honour to deputize for Madame Japp.’

Of course, returning to Brussels (perhaps for the first time since WWI ended?) provokes Poirot to reminisce about past cases. He decides to tell Japp the story of his one and only failure – though the TV Poirot, unlike his literary counterpart, insists that this failure was the result of others’ mistakes, not his own. Nevertheless, he begins to narrative the tale.

Slow dissolve…


Watkinson’s adaptation presents a reasonably faithful version of the Deroulard/Déroulard case as it appears in Christie’s story. The man has died after a dinner party, and his death is believed to be due to heart failure. His neighbour, Xavier St Alard (played by Geoffrey Whitehead) was present, as was his friend Gaston Beaujeu (David de Keyser) who is an uncontroversial substitute for the English John Wilson. The mismatched chocolate box, trinitrine and housebreaking are all preserved here too.

The main difference to the Deroulard mystery itself comes in a slight tweaking of Madame Deroulard’s (Rosalie Crutchley) motive. The story downplays the political backdrop to the case, with Deroulard being presented as simply being ‘bad’ for Belgium and some non-specific comments about possible collaboration with the Germans (once again, we’re presented with a view of Europe on the brink of war, but it’s WWI rather than WWII this time). Instead, the episode places a heavier emphasis on the death of Deroulard’s wife prior to the events of the case. While the religious and political backdrop is retained – the women in Deroulard’s household are explicitly devout Catholics – a more domestic element is introduced in the (later confirmed) suspicion that Deroulard murdered his wife.

However, these minor tweaks don’t drastically alter Christie’s original plot.

Is this box green and pink? Or blue and black?

The big change comes in the addition of new backstory for Hercule himself. The episode introduces a personal relationship between the detective and Virginie Mesnard (played by Anna Chancellor).


The episode has Poirot fall head over heels in love with Virginie. Now, Christie was quite happy to hint at the women in Poirot’s past in her stories, but this isn’t something that’s really been present in the series to this point. In fact, the TV series has already suggested that there was only ‘one woman’ for Poirot – Vera Rossakoff. The revelation that Poirot’s real true love was a woman he once knew in Brussels is a bold move, and one that may have irritated hardened #TeamVera fans. For me, though, it fits perfectly. I’ve been ardently #TeamVirginie since the episode aired.

I think the thing that swung it for me was the story behind Poirot’s lapel pin that emerges during the story. As you may know, I’m quite the fan of Poirot’s accessories, and I’m building up a small folder of his stylish accoutrements – from spyglass walking stick to silver pocket ashtray. Since the first episode, Poirot has sported a silver pin with minute flowers on his suit. Until ‘The Chocolate Box’, it’s simply a distinctive part of his costume that appears in every episode, the changing (fresh?) flowers showing the man’s fussy attention to detail. I really like that this episode invests this little item with a sentimental value.


During the course of their investigation and burgeoning friendship (relationship?), Virginie presents the policeman with a token of her affection. The fact that he’s still wearing it years later shows that it is Virginie, not Vera, who is the woman.


I’ve always liked the backstory ‘The Chocolate Box’ gives Poirot. However, there are some unanswered questions at the end. Back in the present day, Poirot is reunited with his old friend Jean-Louis (Jonathan Barlow), the pharmacist who helped him identify trinitrine tablets as the source of the poison. It is a warm and heartfelt reunion, and it’s clear the two men were close friends.

But then Poirot is reunited with Virginie – the woman. In Christie’s story, Virginie enters a convent after the case is closed, but in the TV version it turns out Jean-Louis and Virginie have married, and they have two sons (one of whom they have named Hercule). Suchet plays this scene beautifully, capturing Poirot’s bittersweet happiness for his two old friends. However, this does raise the question of why Poirot wasn’t already aware of their marriage. Did he not keep in touch with Jean-Louis at all after he left Belgium? Has he not spoken to any of his old friends in Brussels? Why did Jean-Louis and Virginie not invite him to their wedding? Or at least inform him of it – after all, they obviously still think fondly of him as they’ve named their son in his honour?

There are two possibilities here. Either Poirot literally severed all ties with his old life in Brussels when he was forced to move to England in 1916, or there is more to the story than we see on screen. The first possibility doesn’t seem likely: throughout both the TV series and Christie’s stories, Poirot shows a tendency to long-standing friendships and associations, and to keeping in contact with the people who are important to him. Look at how much he misses Hastings after The Murder on the Links. Are we really to believe he cut Jean-Louis out without a second thought?

The second possibility is more intriguing. What – exactly – happened between the events of ‘The Chocolate Box’ and ‘The Mysterious Affair at Styles’? Here’s my hypothesis (and I think you’ll agree, it’s really the only viable solution): after the events of ‘The Chocolate Box’, Poirot proposed to Virginie, but she turned him down. Poirot was devastated, and the heartbreak remained with him when he fled to England. He didn’t cut his old friends dead out of malice or thoughtlessness, but because it was too painful for him to remember.

I’ve believed in this theory since I first saw the episode in 1993, and rewatching now has done nothing to change my mind. I think the ‘knowledge’ that Poirot was turned down by the love of his life has coloured my entire perception of the character, to be honest. And for that reason, I’ve always had a lot of affection of ‘The Chocolate Box’. I mean, who couldn’t love that episode?

(My husband – that’s who. He thought it was ‘dull’ and ‘nothing really happened’. I guess he’s not on #TeamVirginie then.)

Two final points…

Christie’s story has Poirot pretend to be a plumber to gain access to search Saint Alard’s house. Due to the increased involvement of Virginie in the TV investigation, this is no longer necessary. Instead, Virginie lures St Alard to the opera, and Poirot breaks into the house in his absence. Nevertheless, Poirot does alter his appearance slightly for his housebreaking.


I was delighted to note that Poirot’s housebreaking costume here is the same as the one he dons in ‘The Veiled Lady’. Mad Dog rides again!

And it would be remiss of me not to at least say something about accents in this episode. This is a problem that will arise in other episodes as well. ‘The Chocolate Box’ is set in Brussels. With the exception of Japp, every character in the episode is Belgian. And yet, not only do they all speak in English, they all speak with English accents (with the exception of Suchet’s Poirot, of course).

In Christie’s story, all the dialogue is given in English, with a few small interjections in French. This is understandable though, as the story is being narrated by Poirot to Hastings. In the adaptation, the flashback sequences are being narrated by Poirot to Japp, so I presume he would be rendering the dialogue into English. However, we also see Poirot’s Belgian colleagues and friends in the present day – why are they all speaking English?

This is, of course, simply a stylistic decision by the programme-makers. Giving everyone a Belgian accent would possibly only highlight the fact that they’re speaking the wrong language, and filming the entire episode in French would’ve been a bit too much for the audience. It’s one that will rear its head again – how to present conversations between Francophones – and one that will be handled differently in different episodes. I guess it’s just more obvious in ‘The Chocolate Box’ as everyone is Belgian.

On that note, it’s time to leave this one and move on. The next episode will be ‘Dead Man’s Mirror’, but before I get to that I’d like to take a detour to have a little look at one of Christie’s minor recurring characters: Mr Satterthwaite.