Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Tuesday 2 April 2019

Game Review: Phantasmat: The Endless Night Collector’s Edition (first play)

Developer: Eipix Games
Publisher: Big Fish Games
Original Release Date: 11th January 2015
Platform: PC


Another game review for me – and another instalment in the Phantasmat series. I’ve been really impressed with these ones, though it’s making me wonder how I’ve managed to miss this series up until now. The third title in the series is Phantasmat: The Endless Night, and it saw another change of developer. The original Phantasmat game was developed by Codeminion back in 2011 (see my review here). The sequel, which had a similar narrative but a different setting and characters, was developed by ERS G-Studio in 2012 (see my review here). There were no new Phantasmat titles until early 2015, when the series development mantle passed to Eipix Entertainment.

I’ve played quite a few games by Eipix – and they have got form for picking up series and reimagining/developing them – so I was curious to see how much they’d changed the format of the games. Also, having really enjoyed the first two Phantasmat games, I had high hopes for The Endless Night. And I wasn’t disappointed on either front – this one is a definite recommendation from me.

The game begins with the standard HOPA intro sequence… you’re driving your car down the road at night (this time, taking your daughter Aimee to her prom), when something happens and you’re forced off the road. Just before the crash, you’d been talking to Aimee about the devastating accident that killed a load of people at Prom 1965, so it comes as little surprise to discover that this history forms the background to the mystery in the game. That’s right: the ‘Endless Night’ in question is, in fact, Prom Night. Your car accident has left you apparently stranded in 1965 and the aftermath of the horrific accident. Oh, and your daughter’s been abducted – it wouldn’t be a HOPA if your daughter wasn’t in some sort of peril.

I loved the prom storyline that opened The Endless Night. I’ll say something about the game’s design below, but I loved the way the devastation of the accident was evoked and the introduction of the underlying mystery. Several hints early on suggest a sort of Carrie vibe, as the first non-player character you meet is a bullied ‘nerd’ who may or may not have been responsible for killing everyone. (Unlike in some other instalments of the series, there is absolutely no doubt that the NPCs you’re interacting with are ghosts. These are definitely manifestations of people who died in 1965, though they don’t know that.) However, not long into the game, the Carrie-esque story gives way to something more like My Bloody Valentine (if you’ve seen that film, you’ll know what I mean) and a quite different story starts to unfold. By about halfway through, you’ve pretty much left the prom behind, and your exploration of the town is much more focused on the underlying cause of the killer accident.

As this is a HOPA, there are some minor narrative issues and inconsistencies. I’m not sure how old my player-character was supposed to be – and I certainly couldn’t work out how old my PC’s dad was supposed to be – and there was a little bit of suspension of disbelief required. But this is expected of HOPAs, and in some ways it’s part of the charm. Overall, The Endless Night has a really strong and compelling storyline. I liked the swerve away from prom to something different, and I enjoyed the ‘twist’ at the end – although I did guess what was coming, I thought the ‘clues’ were very well-done. So, in terms of story, The Endless Night is way above average for me.


The earlier Phantasmat games were beautifully designed, but I think Eipix have really brought it up a notch with this one. Scenes are detailed, evocative and stylish, with some items and objects being particularly well-illustrated. The prom debris scattered across several of the scenes is a nice touch, and it adds to the general feeling of care and attention to detail. Probably the biggest change of design with this game comes with the use of live actors for cutscenes and dialogue interactions. Live actors in HOPAs are a bit of a divisive issue, but I feel they’re done well in The Endless Night and the animation style makes the transitions between static animated scenes and live action as close to seamless as you’ll find in a HOPA. (The voice acting is all good too.)

On the whole, I’d say that, design-wise, this is the best instalment of the series so far. The only aspect that doesn’t stand out particularly is the music. It’s a perfectly appropriate soundtrack, which doesn’t loop too much and (mostly) mirrors the game in its tonal shifts. But it’s not especially memorable and wouldn’t have been out of place in any number of HOPAs.

While this is a HOPA, so there’s plenty of moving around scenes, hunting through junk piles and finding inventory objects to use, there are some distinct touches. Eipix have also introduced a few features of gameplay that, while familiar from other games by this designer, weren’t included in the earlier Phantasmat titles. There’s now a Custom difficulty option (yay!) and a jump map (meh). The HOGs are more varied – so there are lists, morphing objects, silhouettes and word clues, and some HOGs combine two or more of these. There are also hidden collectible eye symbols (thankfully not morphing) on each screen. It’s not all change though: there’s still the option to switch between HOGs and Match-3 if you fancy it.

That said, my biggest criticism of The Endless Night is to do with gameplay. The game starts off pretty intuitive and logical, with clear objectives and tasks. However, once you leave the school building (and the prom) to investigate the accident, things get a little less intuitive. Objectives are still clearly stated, but there’s quite a bit of back-and-forth, and there isn’t always any logic or common sense behind this. I found myself using Hint and the jump map quite a bit during the second half of the game, as I was losing a clear sense of the what and why of my progression through the game. Coupled with this, inventory items aren’t always used logically. A pet peeve of mine is using coins as screwdrivers – and this is extra frustrating when there’s clearly a coin slot nearby. If you’ve got a magnet and a coin, and there’s a gumball dispenser (with a coin slot) nearby, it’s totally annoying to discover that you have to use the magnet, not the coin, on the dispenser. I really don’t like having to use Hint to discover how to use my inventory items.


So far, characters have been a big part of the Phantasmat series. Despite not being a huge fan of NPCs in HOPAs, I enjoyed the way they were used in the first two games. In many ways, The Endless Night makes similar use of NPCs, though there are substantially more of them. As I’ve said above, this game uses live actors to enhance cutscenes and interactions, but there’s also the addition of a daughter-in-peril character and a stranger who seems to be in the same boat as you. This is a distinctly well-populated game, but it still gets round the problem of inactive NPCs (the ones who set you a task but refuse to actually help you complete it) through the fact that everyone is trapped (and unaware of what is really going on).

A number of the characters share a bit of backstory with you when you first meet them – this is usually a little bit of explanation about what they were doing at the time of the accident, or about some unresolved business they still have. A lot of this is simply set up for a task (e.g. finding an object that will serve to conclude the unresolved business), but some of the NPCs present you with backstory that’s unexpectedly moving. This is usually in the form of some misguided guilt about the fatal accident. In some cases (especially the ghostly fire crew), this is truly sad and adds a sympathetic dimension to the game that’s rather unusual.


I played the CE version of The Endless Night, so there was a bit of bonus content. Firstly, there was a bonus chapter, which was a prologue rather than an epilogue (as in the first two instalments). I’m not sure this prologue added very much to the story though. You play as one of the NPCs from the main game, and the primary objective seems to be to discover more about your own backstory. Gameplay here is even more confusing than in the latter part of the main game, and I really struggled to keep track of the what and why. This was an extra bit of gameplay, which is always nice, but it didn’t really add to the main narrative.

Other bonus features include concept art and soundtrack, achievements, a Souvenir Room (a chance to go back to each screen and look for an additional hidden object) and a Match-3 game. There are also replays on each of the HOGs (with an additional achievement for getting stars on the replays) and a chance to find any eyes you missed during gameplay.

In case it’s not clear – and setting aside minor niggles – I really liked this one! Stylish design and gameplay that’s just difficult enough (challenging, not frustrating) – but it’s the story and characterization that really won me over. I’m definitely going to be checking out the next title in the Phantasmat series.

Friday 29 March 2019

Game Review: Phantasmat: Crucible Peak Collector’s Edition (first play)

Developer: ERS G-Studio
Publisher: Big Fish Games
Original Release Date: 6th December 2012
Platform: PC


Hot on the heels of playing the first Phantasmat game, I jumped straight into the next one in the series. I really enjoyed the first one, and the rest of the series (or at least the earlier instalments) all seem to have quite high ratings. It would be quite nice to have a new series that I can rely on (the closest I’ve come since Mystery Case Files is PuppetShow, and these are a bit hit-and-miss). So let’s see how the Phantasmat series shapes up…

The second game in the series is Phantasmat: Crucible Peak, and there’s been a change of developer. This one was developed by ERC G-Studio (now Amax Interactive) in 2012.


You’re a skier in this one (not sure if you’re supposed to be playing as the same person as in Phantasmat), and the game begins with you looking forward to a dream ski trip in the Alps. But shock! horror! a terrifying avalanche puts paid to your plans. You find yourself trapped in a little town called Alpion, which appears to be abandoned. As with the first game, your primary objective is to find a way to get out of the town and on your way. However – again, as with the first game – you are intercepted by one of the few residents of the town, who tells you that something wrong is happening. Naturally, your secondary objective is to find out what on earth’s wrong with Alpion.

The town has been deserted since another catastrophic avalanche many years earlier. The local resort is apparently still open, but there’s no one staying except a young man called Otto, who you meet earlier on. The resort owner offers to help you, and so you start to travel around the area, meeting a couple of other residents along the way. Gradually, the true mystery of Alpion is revealed… or, at least, it would be if you haven’t played the first game. Somewhat disappointingly, the storyline and mystery has almost exactly the same structure as the first Phantasmat game. While it’s quite possible that you guessed the ‘twist’ in Phantasmat, there’s no need to guess at all in the second game – it’s just the same twist. This is a bit of a shame, but it didn’t completely ruin my enjoyment of the game.

The game’s design is stylish and well-done. The frozen backdrops are beautifully rendered, and the character illustrations are also great. As before, the non-player characters are illustrated but not fully animated. The dialogue animation is okay – though there are some occasionally clumsy movements – and the voice acting is great (except in one case, which I’ll come back to). The HOGs are well-designed here. They are undoubtedly quite dark, but the difficulty level is just right for me. (And although I didn’t play them much, the Match-3 games are just beautiful.) Soundtrack and cutscenes are well-done, though these aren’t quite as stylish as those in the first game. Or maybe the novelty value was higher for the first one – Crucible Peak is an enjoyable game, but there’s an undeniable feeling that it’s treading the same ground as Phantasmat.


The gameplay doesn’t hold much surprise for HOPA fans: it’s move-around-and-find-stuff as usual. There are three difficulty levels, but no Custom option. I played on Advanced (the middle level), meaning I had slow recharge on Hint and Skip and some misclick penalty. Advanced is also meant to limit the number of black bar hints that appear during the game, but, while it does do that, the mini-games annoyingly have instructions displayed as default so there’s no setting that will remove these. There’s also no jump map in this one, but you can switch between HOGs and Match-3 should you choose. In my review of the first game, I praised the intuitive and logical gameplay, as well as the way HOGs are integrated into the gameplay. Crucible Peak began in a similar vein – it was pretty clear what you had to do and why you had to do it, and inventory items were used in a common-sense way. However, as the game progressed, I found myself using Hint a lot more. The back-and-forth began to get a bit much, and I sometimes forgot what task I was meant to be completing. Inventory items were mostly common sense, but there were a couple of things that I had to use in an unexpected way.

I don’t want to keep reflecting back on my previous review, but Crucible Peak is in many ways so close to Phantasmat that I can’t really avoid it. And so… once again, in my review of the first game I commented on the use of NPCs. I liked the way NPCs worked in the first game, and so was happy enough for them to be used in a similar way in Crucible Peak. Yes – they have that HOPA habit of telling you to help with something and then standing back while you struggle through the task alone, but that makes sense in the context of the storyline.

There was a feature of the NPCs in Phantasmat that I couldn’t say too much about without giving spoilers. Well, Crucible Peak does the same thing (and I still don’t want to give any spoilers). And, on reflection, I think it’s even better second time round! The NPCs are given more detail in Crucible Peak – they’re given names, for instance, and a slightly more developed backstory. My favourite of these was Schultz, whose story went from vaguely HOPA-creepy to incredibly moving in just one cutscene. Nevertheless, there are some slightly odd moments – the development of Otto’s accent is just strange, and I don’t think the voice acting is at its best here. I can’t pretend that the motivations of all the NPCs makes sense, but a lot less suspension of disbelief is required than with some games.


As I played the CE for this one, there was some bonus content. The main attraction is, as ever, a bonus chapter. But this turned out to be a disappointing. As with Phantasmat, the bonus game is an epilogue chapter that feels a little bit tagged on. It adds nothing new or different to the story, and simply gives you another half an hour of gameplay. Other bonus features include concept art, soundtrack and achievements. There are also replays on HOGs, Match-3s and mini-games, as well as achievements. The game does offer one unusual bonus feature – character profiles for each of the NPCs. These profiles flesh out some of the backstory you discover in the game, as well as offering some little extra details. This quirky little feature adds to the overall feeling that Crucible Peak is developing its NPCs in a bit more detail than Phantasmat.

So, overall, I did enjoy this one, and I spent a happy 5 hours or so completing it. I feel like I enjoyed Phantasmat more, but I wonder if that’s because it had a real novelty value to it. Perhaps I would have like Crucible Peak more if I hadn’t been constantly comparing it to the first game! Nevertheless, I’m definitely liking this series, and I think it’s quite likely I’ll be playing the third Phantasmat title before too long.

Monday 25 March 2019

Game Review: Phantasmat Collector’s Edition (first play)

Developer: Codeminion
Publisher: Big Fish Games
Original Release Date: 6th January 2011
Platform: PC


I had a couple of game credits and a bit of spare time, so I thought I’d try out a game series I’ve not played before: Phantasmat. I saw the most recent title (Remains of Buried Memories) listed on Big Fish Games, but it seemed to have mixed reviews. I know this sounds weird, but it was the negative reviews of Remains of Buried Memories that convinced me to try the series. Bear with me on this… A number of the bad reviews of Remains of Buried Memories were from people who were comparing the new game (unfavourably) to earlier instalments of the series. These reviews were so effusive about the early titles, they convinced me to give them a try. I’ve been looking for a new series to replace Mystery Case Files in my affections, after all.

So I started with the first game, Phantasmat, which was developed by Codeminion (later titles were developed by other companies). And I’ll say up front, this is going to be a positive review. I really liked this one!

The game begins – like so many others – with your character driving down a dark and rainy road. And would you believe it? You crash your car and end up in a strangely deserted town. This is fairly typical HOPA stuff, but it’s done very well here. You’re quickly introduced to one of the non-player characters (more on these characters shortly), who directs you to the local hotel – which is ominously named The Drowned Dead Hotel. You’re advised to ask for help and use the phone only – apparently this is not a good place to stay the night. However, when you enter the Drowned Dead, the hotel’s owner (another NPC) tells you the power’s down, the phone’s not working, and you’re going to have to help fix things.

And so the story unfolds… your overall objective is pretty straightforward. You just want to leave. Each step of the game is supposed to move you closer to this goal, but every time you solve one puzzle, you’re thwarted in the next step. This forces you into a secondary objective, which is to solve the mystery of the abandoned town and its curious remaining inhabitants. Again, this is fairly standard HOPA (one might almost say clichéd), but the storytelling in this one is really good. It’s a compellingly creepy story, which unfolds through some interesting techniques.


The game’s design is pure Gothic-y HOPA. It’s dark and creepy, with some detailed settings and scenes. The colour palette is dark, but not too dark to find hidden objects in the HOGs or inventory items scattered around the scenes. NPCs are illustrated, though not fully animated, but there’s nothing cartoonish about them (there’s also a kind of cool aspect to the illustration of these characters, but I can’t tell you what it is without spoilers!). There are also a number of cutscenes – again, illustrated but not fully animated – that are really well-integrated into the gameplay. The game makes interesting use of the cutscenes, so although there are a fair number of these scenes (and also breaks for dialogue with NPCs), they’re not unwelcome interruptions.

Another aspect of the design I enjoyed was the soundtrack. While it doesn’t quite hit the dizzy heights of the Ravenhearst music (what does?), it’s really good, with a number of distinct, atmospheric themes that vary throughout the gameplay and don’t loop too frequently.

So, on to the gameplay itself… this is also well-done. Phantasmat is absolutely a HOPA, so there are no surprises with gameplay. It’s point-and-click, move between scenes, pick stuff up, use stuff from your inventory, play HOGs and mini-games. However, this is a great example of how less is most definitely more in these games. There are no morphing objects, no collectibles, no jump map and no ‘plus items’ – all of which can be a tad distracting if you’re trying to immerse yourself in the story. The gameplay here is also intuitive and logical – you look for objects that are directly related to your overall objectives, and use items from your inventory in common-sense ways (often, though not always, shortly after finding them).

One detail of gameplay that I enjoyed was the way HOGs were integrated into the overall story. There are three difficulty levels in this one (but no Custom option, sadly), and I played Advanced (slow recharge on Hint and Skip, misclick penalties, limited black bar tips). I had assumed that this difficulty option would not include sparkle indicators on HOGs, so was initially disappointed to see the ol’ sparkles appear almost immediately. However, I came to really like the sparkle indicators in this one – and I’ll try and explain why. Quite often, the sparkles appear after you’ve entered the scene, sometimes even after you’ve interacted with other items/NPCs within the scene. So, for instance, you talk to someone, and then realize that you’re going to need a screwdriver. Suddenly, there’s a sparkle to your left, and you click to have a rummage through a pile of stuff. Sure enough, you find a screwdriver. It’s as though you’ve spotted something out of the corner of your eye and gone to take a closer look. This is a great touch, which integrates the HOGs into the very intuitive gameplay and keeps you fully immersed in the storyline. While the HOGs are junk piles, they do make sense in context.

However, if you really don’t want to play all the HOGs – and the game is heavier on these than on mini-games (of which there are only a few) – then you can switch to a Match-3 game instead. I tried this a couple of times, and while they were beautifully designed, they seemed to take a lot longer to complete than the HOG itself. And, of course, they do draw you out of the story a bit.


Now, if you’ve read any of my other HOPA reviews this year, you’ll know I can sometimes have strong feelings about NPCs in these games. So, it might come as a bit of a surprise that I was more than happy with the fact that Phantasmat involved sustained and repeated interactions with three NPCs. In fact the story is essentially about your interactions with these characters.

The first you meet is a young woman, who instructs you to go to the hotel but tells you it’s a dodgy place. As I’ve said about some of the other features here, this is fairly standard fare. But there’s something quite sophisticated and stylish about the way you interact with the NPCs in Phantasmat (there’s two more after the young woman – the creepy hotel owner and a weird old woman who lives in one of the rooms). Yes, they do have that HOPA habit of telling you that something needs to be fixed, and then standing back while you do all the work. But there’s a reason behind this, which becomes clear as the game progresses. There are some really nice touches in the way the interactions work in Phantasmat. Although the dialogue scenes are standard – though nicely done, with no irritating voices – the effects of the interactions are… interesting. (It would be unfair of me to say too much more, as I don’t want to spoiler any of the game’s little surprises.)


I played the CE on this one, so there were a few extras. There’s a bonus chapter, which is an immediate epilogue to the story. I wasn’t blown away by this, as it doesn’t really add anything to the story (and, in some ways, it doesn’t make a huge amount of sense given the main game’s ending). But it’s a little bit of extra gameplay (about half an hour’s worth), which is nice.

The game also has achievements, replays on HOGs and mini-games, and a chance to have another go/a first go at the Match-3 games. This last feature could easily suck you in for a few hours!

I’m trying to put my finger on what I enjoyed so much about Phantasmat. It’s certainly stylish and atmospheric, but no more so than some other titles. The gameplay is straightforward and intuitive - though there's a bit of back-and-forth throughout - and just the right level of diffculty for me (I hardly used Hint at all, but I didn't find things too easy). But it really is a story-driven game, and that story is developed using some neat techniques that I haven’t seen before. Ultimately, I play HOPAs to immerse myself and switch off from everything else – Phantasmat was definitely one to lose yourself in, and I’m looking forward to exploring the other titles in the series. I wouldn’t say it’s replaced Mystery Case Files in my affections, but to be honest I don’t think anything ever will.

Sunday 3 March 2019

My Year in Books 2019: February

I've decided to carry this little blog series on for another month, keeping track of all the books I've read for pleasure in short 250-word reviews. I didn't get chance to read a huge amount this month - mostly because I had a lot of essays to mark, and a few books to read for work and radio projects. But still... here are my reviews for February...

(In case you're curious, here are the books I read this January.)

Perfect by Rachel Joyce (2013)


I picked this one up from a book sale shelf at the College of the Third Age when I was there to give a talk. Once again, it was an intriguing blurb that got me. I’m not familiar with Rachel Joyce’s other books, though I think I must have seen The Unlikely Pilgrimage of Harold Fry advertised or reviewed, as the name rings a bell. Perfect tells the dual stories of Byron Hemmings, an eleven-year-old boy at private school in 1972, and Jim, an older man with OCD in the present day. Byron’s story begins with the boy’s concern at learning that two seconds are going to be added to ‘time’ (really, the atomic clock) in order to compensate for the leap year. Byron is so discomforted by the thought of the extra seconds, he accidentally sets in motion a chain of events. While the story unfolds slowly – and the events in the chain are pretty mundane on the whole – there is an ominous atmosphere that suggests we’re heading to a bad place. Byron and his best friend James come up with the idea of Operation Perfect, a plan to get things back on track and to save Byron’s troubled and fragile mother Diana from impending catastrophe. I enjoyed this one a lot, though I sometimes struggled to engage with the characters. The novel is peopled with ever-so-slightly larger-than-life creations, and some motivations and behaviours are a little arch. Overall, though, Perfect is a rather captivating – if somewhat sad – novel.

The Narrow Bed by Sophie Hannah (2016)


In my ongoing (frequently thwarted) quest to find the ultimate literary twist, I stumbled upon this blog post by Sophie Hannah, written as publicity for The Narrow Bed back in 2016. I very much like Hannah’s definition of a twist here, as it’s close to my own feelings about the difference between a ‘reveal’ and a ‘twist’. I’ve read nine of the books on the list already, and am planning to read the other six. But it seemed polite to begin with Hannah’s own book! The Narrow Bed is the tenth book in Hannah’s Spilling CID series – I read the second book in the series last month, but haven’t read any of the rest yet. The set-up of this one was very intriguing: a serial killer is targeting pairs of best friends, leaving little white books with the victims as a calling card. But when comedian Kim Tribbeck – a woman with no friends, let alone a BFF – gets one of the books, it looks like the police might be wrong about the pattern. Admittedly, this is a book with a ‘reveal’ and not a ‘twist’, but that’s not a problem for crime fiction. And I enjoyed everything about The Narrow Bed (especially the character of Kim)… except the reveal. There were plenty of clues, which I picked up on, but no way of working the mystery out, as the reveal is so incredibly complicated and far-fetched, the reader has no chance. Great writing – but a disappointing resolution to the mystery.

Saturday 23 February 2019

Review: Tea and Two Sugars (Two Time Theatre)

Tuesday 19th February 2019
53two, Manchester

I attended the press night of another new play in Manchester this week on behalf of North Manchester FM. This time, it was Tea and Two Sugars at 53Two. My review will be played on Hannah’s Bookshelf on Saturday, but here – as is becoming usual – is the (slightly) longer version.


Tea and Two Sugars is a new play by Salford University graduates Rachel Isbister and Crystal Williams, who work together as Two Time Theatre. Co-written (and co-starring) Isbister and Williams, and directed by Chloe Patricia Beale, Tea and Two Sugars was staged at 53Two – the innovative and creative arts space located under the Deansgate arches.

Tea and Two Sugars is a two-hander, telling the story of sisters Hannah and Izzy, and the impact a cancer diagnosis has on their relationship. The play has a single set – Hannah’s living room – and takes place over a period of several months, in vignettes depicting key moments in the story.

The play’s opening is immediately compelling. The audience walks through the stage to take their seats – having seen other plays at the venue, I can say that this a creative choice, rather than a necessity, but one that’s facilitated by the flexible performance space – and it’s not long before the sound of voices from the bar area indicates that we’re being followed by the characters themselves. Hannah and Izzy arrive on stage chattering and laughing, setting the conversational, everyday tone that will be sustained throughout the play.

Hannah is a level-headed 25-year-old (played by Isbister), and Izzy is a fidgety teenage chatterbox (played by Williams). The performances in Tea and Two Sugars are excellent, and the chemistry between the two is a significant strength. Williams’s Izzy is at once precocious and immature, self-absorbed and vulnerable. Isbister’s Hannah is the counterpoint to this, a poised young woman older than her years (and the play makes a number of well-pitched references to why Hannah has needed to adopt this persona, which evoked backstory without dumping exposition on the audience). Utterly believable as sisters, Williams and Isbister manage to imbue even the most mundane dialogue (which is, as the title suggests, often about making cups of tea) with a meaningful charm.

The sisters’ relationship is put under stress by the revelation that Hannah has been diagnosed with cervical cancer. While I think most audiences will be aware that this is the play’s main subject matter (not least from its fundraising for the charity Jo’s Trust throughout the run), it is interesting to think about how this revelation would look if you didn’t know what to expect. In my opinion, the play works well in this way, particularly in the way it presents Hannah’s (as then undiagnosed) symptoms within the context of discussions about Izzy’s first period, with the younger woman asking her sister if those things are ‘normal’ and receiving no answer.

The conversations within the play about menstruation, puberty and female sexuality are handled with a light touch, but a serious heart. The character of Izzy convinces as an adolescent, and the revelation that this boisterous, make-up-wearing, party-going young woman has actually only just reached menarche was touchingly (and scarily) realistic. Sadly, the idea that Izzy has been taught how to put a condom on a banana, but nothing about sanitary products, also rang true.

Overall, however, while the play has many strengths, I was underwhelmed by the way the cancer storyline was handled. Perhaps this is because it is a one-act play, with limited space to fully expand its narrative. We see little of Hannah’s illness itself – or of the toll the illness takes on Izzy – as the time constraints move us from diagnosis to revelation to bad news to the decision to cease treatment at a rapid pace. Hannah ends more as a traditional heroine of the sickness melodrama, physically unchanged by her illness but inevitably destined to die. I question whether romanticizing the illness to this extent is really offering something new, and I felt the story lacked any real explanation or clarification as to what sort of treatment or symptoms a real-life Hannah would experience. The play side-steps the messiness and complexity of a cancer diagnosis in favour of a tear-jerking coming-of-age finale.

It’s a shame that the story turned to a more melodramatic arc, as its early scenes (and the initial build-up to Hannah’s revelation) are skilfully handled. Williams and Isbister create a believable and likable pair of sisters, who are placed in a milieu that is fascinating in its very ordinariness. The attention to detail in the show’s set is fantastic, making expert use of a rather small stage area. And I really liked the feature of having Hannah pin selfies of the two sisters to a string of lights in between scenes.

Ultimately, this is a well-written, well-directed and beautifully performed piece that exudes warmth and charm. If the cancer narrative itself is somewhat limited in its execution, the ‘world’ of Hannah and Izzy feels very real. Two Time Theatre Company is definitely emerging as one to watch, and I look forward to seeing what’s next from this new company.

Tea and Two Sugars was on at 53Two from the 19th-22nd February.

Sunday 17 February 2019

Poirot Project: The Chocolate Box (review)


This post is part of my 2016-19 Poirot Project. You can read the full story of why I’m doing this in my Introduction post. The previous post was a review of ‘The Adventure of the Italian Nobleman’.

Beware: Here be Spoilers

The sixth episode of the fifth series of Agatha Christie’s Poirot first aired on 21st February 1993. It was based on the sort story of the same name (aka ‘The Clue of the Chocolate Box’), which was first published in The Sketch on 23rd May 1923.

The story opens with Hastings and Poirot enjoying a quiet night in as a storm rages outside. Hastings is having a hot toddy, and his friend is drinking hot chocolate. It’s a cosy little domestic scene, and Poirot expresses his satisfaction with life.
‘“Yes, it’s a good old world,” [Hastings] agreed. “Here am I with a job, and a good job too! And here are you, famous –”’
I don’t know what to make of Hastings’s comment here, and I’m a bit reluctant to reopen my persistent confusion about Hastings’s background. There’s no explanation as to what job he’s got, and it’s never mentioned again. In later stories, he appears to be back living with Poirot, so it obviously isn’t a permanent change. Given the story’s ending (which I’ll come to shortly), I think this is another nod to the dynamic duo’s forebears: the scene evokes some of Arthur Conan Doyle’s stories, where Watson visits Holmes after leaving Baker Street to set up his own rooms and practice.

Anyway, regardless of the questions raised by Hastings’s comment, the domestic setting serves simply to set up a rather unusual narrative. What’s important here is Hastings’s claim that Poirot is famous, and that he doesn’t know ‘what failure is’. Poirot, moved to a nostalgic mood by the hot chocolate and blazing fire, begins to reminisce about a time that he ‘made the complete prize ass’ of himself.

Slow dissolve…

The story that follows is narrated by Poirot, and it takes place in Belgium, prior to the detective entering the UK as a refugee of German occupation. As a member of the Belgian police force, Poirot was involved in the investigation into the death of Paul Déroulard, a French politician living in Brussels. Déroulard, despite being in good health, has died suddenly of heart failure, and the police do not believe the circumstances to be suspicious.

However, Poirot is drawn into the investigation at the request of a young woman named Virginie Mesnard, a cousin of Déroulard’s late wife, who was living in the household at the time of Déroulard’s death. Virginie does not believe that the man’s death was due to natural causes. She beseeches Poirot to look into the case – and he agrees.

Poirot’s investigation almost immediately leads him to the eponymous chocolate box. Déroulard died after a dinner party, during which all the guests ate and drank the same things. There seems to be no sign of poison being administered through other means. The only possible way the man could have been poisoned is suggested by a large box of chocolates in the man’s study. The chocolates in the box are untouched, but Poirot’s methodical eye is bothered by an anomaly: the box itself is pink, but the lid is blue.

Poirot looks into the case – seemingly as much to explain the mystery of the chocolate box lid than the death of Déroulard (a man whose death seemed ‘fortunate’ to Poirot). His sleuthing leads him to M. de Saint Alard, Déroulard’s neighbour, John Wilson, an Englishman, a prescription for trinitrine (angina medication) tablets, and a missing pill bottle. But, before he can get much further, Virginie visits him and begs him to drop the case.

Eventually, Poirot (after a bit of housebreaking disguised as a plumber) believes he has sufficient proof of Saint Alard’s guilt. The man has a motive, and the empty trinitrine bottle is discovered in his house. He returns to Déroulard’s house and announces his success to the dead man’s mother… who immediately tells him he’s got it wrong:
‘It was not M. de Saint Alard who killed my son. It was I, his mother.’
Poirot did not see that one coming – and that’s why he counts the case as his one and only failure.

As a short story, there are a couple of interesting points about ‘The Chocolate Box’ (aside from the obvious fact that it offers a little bit of insight into Poirot’s pre-Mysterious Affair at Styles life). For me, the best bits come at the beginning and end of Poirot’s tale.

In introducing the Déroulard case, Poirot offers the following background:
‘It was at the time of the terrible struggle in France between church and state. M. Paul Déroulard was a French deputy of note. It was an open secret that the portfolio of a Minister awaited him. He was among the bitterest of the anti-Catholic party, and it was certain that on his accession to power, he would have to face violent enmity.’
This is quite a serious political backdrop to the story, and it raises the question of religion that is often side-stepped in other Poirot stories. Catholicism, where it is mentioned in other stories, is more usually a domestic matter – a barrier to divorce, in most cases. Here, it is a political issue, and one to which Poirot has a strong connection. He tells Hastings that he was not sorry about Déroulard’s death, because he remains ‘bon catholique’.

I think this is probably the strongest statement Poirot ever makes about his religion, his politics and his connection to his homeland.

If the beginning of ‘The Chocolate Box’ reminds us that Poirot was once a detective in the Belgian police force, the ending reminds us that he’s also (at times) a playful riff on another famous literary detective.

That’s right! ‘The Chocolate Box’ has another brilliant reference to a Sherlock Holmes story, and it’s one of my favourites. (I’ve mentioned some others that appear in ‘The Lost Mine’, ‘The Disappearance of Mr Davenheim’, ‘The Veiled Lady’, ‘The Adventure of the Cheap Flat’ and – notoriously – ‘The Double Clue’.)

After telling Hastings’s the truth about the Déroulard case, Poirot confesses that he is still haunted by the spectre of his failure:
‘An old lady commits a crime in such a simple and clever fashion that I, Hercule Poirot, am completely deceived. Sapristi! It does not bear thinking of! Forget it. Or no – remember it, and if you think at any time that I am growing conceited – it is not likely, but it might arise. […] Eh bien, my friend, you shall say to me, “Chocolate box”. Is it agreed?’
This is a direct reference to the Sherlock Holmes story ‘The Adventure of the Yellow Face’, a rare example of Holmes’s deductions being proved false at the end of the narrative. ‘The Adventure of the Yellow Face’ ends with Holmes exhorting Watson:
‘If it should ever strike you that I am getting a little over-confident in my powers, or giving less pains to a case than it deserves, kindly whisper “Norbury” in my ear, and I shall be infinitely obliged to you.’
I don’t think there’s any question that Christie was making a clear and direct reference to Conan Doyle’s story here. But there’s a cheeky difference: ‘The Adventure of the Yellow Face’ ends with Holmes’s request to Watson, but ‘The Chocolate Box’ has a coda:
‘“After all,” said Poirot reflectively, “it was an experience! I, who have undoubtedly the finest brain in Europe at present, can afford to be magnanimous!”
“Chocolate box,” I murmured gently.’
Hee hee… let’s see how this is handled in the adaptation then…


‘The Chocolate Box’ was directed by Ken Grieve and written by Douglas Watkinson. Watkinson’s previous script for the series was ‘The Case of the Missing Will’, which was not exactly a faithful adaptation of Christie’s short story. ‘The Chocolate Box’ takes less liberties in its adaptation, but there some significant changes made to the story.

Firstly, while this episode is a two-hander, it’s not the two hands you might be expecting. This episode features just Poirot and Japp; Hastings and Miss Lemon are absent. This isn’t the first Poirot/Japp episode – ‘Death in the Clouds’ and ‘One, Two, Buckle My Shoe’ were also Hastings-less two-handers – but it’s the first (only) one to show the two men off on a little trip together.

For services to the Belgian police force, ever since the notorious Abercrombie forgery case, Japp is to be awarded the prestigious title of ‘Compagnon de la Branche d’Or’. The ceremony is to be held in Brussels, but Mrs Japp has decided not to accompany him.
‘Brussels is a far cry from Isleworth.’
So, instead, he is accompanied by his old friend and co-investigator on the Abercrombie case, M. Hercule Poirot.
‘It is an honour to deputize for Madame Japp.’

Of course, returning to Brussels (perhaps for the first time since WWI ended?) provokes Poirot to reminisce about past cases. He decides to tell Japp the story of his one and only failure – though the TV Poirot, unlike his literary counterpart, insists that this failure was the result of others’ mistakes, not his own. Nevertheless, he begins to narrative the tale.

Slow dissolve…


Watkinson’s adaptation presents a reasonably faithful version of the Deroulard/Déroulard case as it appears in Christie’s story. The man has died after a dinner party, and his death is believed to be due to heart failure. His neighbour, Xavier St Alard (played by Geoffrey Whitehead) was present, as was his friend Gaston Beaujeu (David de Keyser) who is an uncontroversial substitute for the English John Wilson. The mismatched chocolate box, trinitrine and housebreaking are all preserved here too.

The main difference to the Deroulard mystery itself comes in a slight tweaking of Madame Deroulard’s (Rosalie Crutchley) motive. The story downplays the political backdrop to the case, with Deroulard being presented as simply being ‘bad’ for Belgium and some non-specific comments about possible collaboration with the Germans (once again, we’re presented with a view of Europe on the brink of war, but it’s WWI rather than WWII this time). Instead, the episode places a heavier emphasis on the death of Deroulard’s wife prior to the events of the case. While the religious and political backdrop is retained – the women in Deroulard’s household are explicitly devout Catholics – a more domestic element is introduced in the (later confirmed) suspicion that Deroulard murdered his wife.

However, these minor tweaks don’t drastically alter Christie’s original plot.

Is this box green and pink? Or blue and black?

The big change comes in the addition of new backstory for Hercule himself. The episode introduces a personal relationship between the detective and Virginie Mesnard (played by Anna Chancellor).


The episode has Poirot fall head over heels in love with Virginie. Now, Christie was quite happy to hint at the women in Poirot’s past in her stories, but this isn’t something that’s really been present in the series to this point. In fact, the TV series has already suggested that there was only ‘one woman’ for Poirot – Vera Rossakoff. The revelation that Poirot’s real true love was a woman he once knew in Brussels is a bold move, and one that may have irritated hardened #TeamVera fans. For me, though, it fits perfectly. I’ve been ardently #TeamVirginie since the episode aired.

I think the thing that swung it for me was the story behind Poirot’s lapel pin that emerges during the story. As you may know, I’m quite the fan of Poirot’s accessories, and I’m building up a small folder of his stylish accoutrements – from spyglass walking stick to silver pocket ashtray. Since the first episode, Poirot has sported a silver pin with minute flowers on his suit. Until ‘The Chocolate Box’, it’s simply a distinctive part of his costume that appears in every episode, the changing (fresh?) flowers showing the man’s fussy attention to detail. I really like that this episode invests this little item with a sentimental value.


During the course of their investigation and burgeoning friendship (relationship?), Virginie presents the policeman with a token of her affection. The fact that he’s still wearing it years later shows that it is Virginie, not Vera, who is the woman.


I’ve always liked the backstory ‘The Chocolate Box’ gives Poirot. However, there are some unanswered questions at the end. Back in the present day, Poirot is reunited with his old friend Jean-Louis (Jonathan Barlow), the pharmacist who helped him identify trinitrine tablets as the source of the poison. It is a warm and heartfelt reunion, and it’s clear the two men were close friends.

But then Poirot is reunited with Virginie – the woman. In Christie’s story, Virginie enters a convent after the case is closed, but in the TV version it turns out Jean-Louis and Virginie have married, and they have two sons (one of whom they have named Hercule). Suchet plays this scene beautifully, capturing Poirot’s bittersweet happiness for his two old friends. However, this does raise the question of why Poirot wasn’t already aware of their marriage. Did he not keep in touch with Jean-Louis at all after he left Belgium? Has he not spoken to any of his old friends in Brussels? Why did Jean-Louis and Virginie not invite him to their wedding? Or at least inform him of it – after all, they obviously still think fondly of him as they’ve named their son in his honour?

There are two possibilities here. Either Poirot literally severed all ties with his old life in Brussels when he was forced to move to England in 1916, or there is more to the story than we see on screen. The first possibility doesn’t seem likely: throughout both the TV series and Christie’s stories, Poirot shows a tendency to long-standing friendships and associations, and to keeping in contact with the people who are important to him. Look at how much he misses Hastings after The Murder on the Links. Are we really to believe he cut Jean-Louis out without a second thought?

The second possibility is more intriguing. What – exactly – happened between the events of ‘The Chocolate Box’ and ‘The Mysterious Affair at Styles’? Here’s my hypothesis (and I think you’ll agree, it’s really the only viable solution): after the events of ‘The Chocolate Box’, Poirot proposed to Virginie, but she turned him down. Poirot was devastated, and the heartbreak remained with him when he fled to England. He didn’t cut his old friends dead out of malice or thoughtlessness, but because it was too painful for him to remember.

I’ve believed in this theory since I first saw the episode in 1993, and rewatching now has done nothing to change my mind. I think the ‘knowledge’ that Poirot was turned down by the love of his life has coloured my entire perception of the character, to be honest. And for that reason, I’ve always had a lot of affection of ‘The Chocolate Box’. I mean, who couldn’t love that episode?

(My husband – that’s who. He thought it was ‘dull’ and ‘nothing really happened’. I guess he’s not on #TeamVirginie then.)

Two final points…

Christie’s story has Poirot pretend to be a plumber to gain access to search Saint Alard’s house. Due to the increased involvement of Virginie in the TV investigation, this is no longer necessary. Instead, Virginie lures St Alard to the opera, and Poirot breaks into the house in his absence. Nevertheless, Poirot does alter his appearance slightly for his housebreaking.


I was delighted to note that Poirot’s housebreaking costume here is the same as the one he dons in ‘The Veiled Lady’. Mad Dog rides again!

And it would be remiss of me not to at least say something about accents in this episode. This is a problem that will arise in other episodes as well. ‘The Chocolate Box’ is set in Brussels. With the exception of Japp, every character in the episode is Belgian. And yet, not only do they all speak in English, they all speak with English accents (with the exception of Suchet’s Poirot, of course).

In Christie’s story, all the dialogue is given in English, with a few small interjections in French. This is understandable though, as the story is being narrated by Poirot to Hastings. In the adaptation, the flashback sequences are being narrated by Poirot to Japp, so I presume he would be rendering the dialogue into English. However, we also see Poirot’s Belgian colleagues and friends in the present day – why are they all speaking English?

This is, of course, simply a stylistic decision by the programme-makers. Giving everyone a Belgian accent would possibly only highlight the fact that they’re speaking the wrong language, and filming the entire episode in French would’ve been a bit too much for the audience. It’s one that will rear its head again – how to present conversations between Francophones – and one that will be handled differently in different episodes. I guess it’s just more obvious in ‘The Chocolate Box’ as everyone is Belgian.

On that note, it’s time to leave this one and move on. The next episode will be ‘Dead Man’s Mirror’, but before I get to that I’d like to take a detour to have a little look at one of Christie’s minor recurring characters: Mr Satterthwaite.

Poirot Project: The Adventure of the Italian Nobleman (review)


This post is part of my 2016-19 Poirot Project. You can read the full story of why I’m doing this in my Introduction post. The previous post was a review of ‘The Case of the Missing Will’.

Beware: Here be Spoilers

The fifth episode of the fifth series of Agatha Christie’s Poirot was first broadcast on 14th February 1993… almost exactly 26 years ago… how time flies! The episode was based on the short story of the same name, which was first published in The Sketch on 24th October 1923. And it’s a corker of an episode.

But let’s talk about Christie’s short story first…

Have you ever thought that Poirot and Hastings’s relationship is a bit too… well… close? Or rather, a bit closed off? While they’re obviously very good friends, and each has the occasional acquaintance who pops up in a story, they don’t really do much socializing with people outside their little duo. Almost all the people they spend time with are clients or suspects. The only person they repeatedly refer to as a friend is Japp, and he’s more a work colleague. They just don’t seem to have any relationships that aren’t formal or professional.
‘Poirot and I had many friends and acquaintances of an informal nature.’
Oops… sorry, Hastings. My bad.

I can’t decide whether this abrupt opening is defensive or lazy. It’s a pretty heavy-handed way to set the scene, either way. The point is, Hastings and Poirot are hanging out with one of the many, many friends – a Dr Hawker – when their evening party (yes, the pair are definitely living together in this one) is interrupted by a ‘distracted female’:
‘Oh, doctor, you’re wanted! Such a terrible voice. It gave me a turn, it did indeed.’
The distracted female is Dr Hawker, and the terrible voice was that of Hawker’s patient, one Count Foscatini, who was calling to beg for help after an attack. Hawker, Poirot and Hastings hurry to Foscatini’s flat and discover the man has been murdered. They investigate, and then call in their ‘Scotland Yard friend, Inspector Japp’ to wrap things up. (Japp proceeds to arrest the wrong guy, by the way.)

‘The Adventure of the Italian Nobleman’ is an interesting story for two reasons (in addition to Hastings’s weird compulsion to point out how many friends he and Poirot have). Firstly, it continues Christie’s minor fascination with fancy new-build and serviced apartments. This was first seen in ‘The Adventure of the Cheap Flat’ and would be seen again in ‘The Third Floor Flat’. (Don’t be confused here… the order of publication is different to the order of adaptation.)

In ‘The Adventure of the Cheap Flat’ and ‘The Third Floor Flat’ the stories include details of modern design features, particularly fancy-pants dustbin storage and service staircases. In ‘The Adventure of the Italian Nobleman’, Foscatini lives in a full-blown new-fangled serviced apartment:
‘Regent’s Court was a new block of flats, situated just off St John’s Wood Road. They had only recently been built, and contained the latest service devices.’
Christie’s mild fascination with serviced apartments and their thoroughly modern mechanisms for murder inspired a bit of a mild fascination in me when I first saw these episodes. However, I’ll admit I don’t know a huge amount about the history of this type of building. Wikipedia tells me that ‘Regent’s Court’ in this story was fictional, so I have to assume it isn’t related to the current ‘Regent Court’ portered apartment building near St John’s Road – the proximity to Regent’s Park explains the similarity of names between the fictional and real-life buildings. Nevertheless, Christie didn’t invent the concept of a ‘new block of flats’ with ‘the latest service devices’.

Doing internet searches for the history of ‘serviced apartments in London’ is a bit tricky, as we seem to be going through a bit of a serviced apartments renaissance (flats like those in Regent Court, which have a porter service and function as a sort of vertical gated community). But I have found a few little interesting nuggets of information…

The type of apartment inhabited by Count Foscatini experience a brief boom in popularity in the 1920s and 30s. I can’t remember where I read this (so no footnote I’m afraid), but some have put this popularity down to the changing fortunes of the upper classes. After WWI, it became increasingly difficult for rich men to staff a house with live-in servants – and, in some cases, to run a large house at all – and so a smaller, more modern residence with a permanent staff must have appealed. While some residents of these apartment blocks might have a single live-in (e.g. Mrs Grant in ‘The Third Floor Flat’ has a maid, and Poirot himself will take valet George with him when he moves to Whitehaven Mansions), the main work of the building is done by a shared staff who look after the needs of all residents.

One of the earliest examples of this arrangement I’ve been able to find is St James’s Court (now St James’s Hotel) on Park Place. This building – it is claimed – open in 1892 as a block of 44 serviced flats. It described itself as a ‘gentleman’s chamber’, suggesting it was somewhere between a pied-à-terre and a gentleman’s club. Presumably, many of the impossibly posh blokes who owned/rented the flats (like David Cameron’s great-great-grandfather-in-law, for example) would have a ‘primary’ or ‘country’ residence elsewhere.

I don’t think St James’s Court is quite indicative of the type of flats Christie is using in her stories, though. Her apartment blocks tend to be inhabited by wealthy professionals and bright young things, rather than the landed gentry. Prospective tenants are young married couples, single women, consulting detectives and blackmailers, and the flats will be the primary residence for the inhabitants. By the 20s and 30s, these new apartment blocks were accommodating a wave of fashionable city centre living, where the wealthy urbanistas increasingly rely on staff rather than servants (note that Regent’s Court in this story employs a ‘chef’ and not a ‘cook’). Guy Morgan’s Florin Court (built in 1936) and William Bryce Binnie’s Addisland Court (also 1936) are surviving examples of later art deco-designed blocks. Claire Bennie makes this comment on her website London Deco Flats:
‘What these wonderful 1930s buildings remind us is that there used to be a particular kind of tenant, on a medium income, who demanded porterage, parking, perhaps a maid, and sometimes dining and sports facilities.’
The descriptions of city flats in Christie’s earlier stories suggests that the ‘particular kind of tenant’ was also in the market for rented housing in the 1920s. That’s as much as I know about serviced apartments, and I’m sure I’ve probably made some horrible errors in my summary. Please – please – if you have more info on this specific bit of British housing history, let me know. I’ve been interested in this type of flat since February 1993, so I’d love a reading list!

Now… back to the story… and the second reason ‘The Adventure of the Italian Nobleman’ is interesting. I’ve gone on a bit already, but I reckon I can sum this one up a bit more quickly…


When Poirot and Hastings arrive at Regent’s Court, they discover Count Foscatini’s valet-butler Graves, who, like many a helpful and deferential servant in Golden Age fiction, gives the detective a careful and thorough outline of his employer’s movements and visitors. He describes the gentlemen who called to see his master the previous day, the dinner that was served on the evening of the murder, and a simple overview of his master’s entertaining habits. Graves explains that he served a meal to his master and guests, and then was given the evening off. He went out at 8.30pm and returned just in time to find Poirot poring over the body of his erstwhile employer.

Graves’s evidence is standard. This is how servants are used in so much Golden Age detective fiction – they’re essentially depersonalised narrators of the ‘background’ events of the case. They give neutral evidence of the household’s comings and goings, the timings of meals, the layout and security arrangements of the building. In these cases, the word of the servant is taken as a matter of fact, because the staff are simply plot devices to convey the material situation in which the murder has taken place. At times, a detective like Poirot might be able to push a servant to speculate, gossip or reveal a secret they are not supposed to know but, again, this almost always taken as a matter of fact.

Now, sometimes, a servant might have a secret of their own. They may be guilty of a crime – fiddling the household accounts, for instance, or colluding with some wrong ’un from outside the household. They may not be who they claim to be, or they may have falsified their references, but they are never seriously in the frame for the murder.

The whole point of Golden Age detective fiction is that the murderer represents the dark heart of the domestic set-up. It’s the spouse, the child, the parent, the family doctor. The call is coming from inside the house.

Agatha Christie does love playing tricks though. In ‘The Adventure of the Italian Nobleman’, she assumes that we assume that the valet-butler’s evidence is neutral evidence, a statement of fact. It’s enough for Hastings and Japp, who take everything Graves says at face value, leading to the hunt for Foscatini’s dinner guest and the erroneous arrest of Ascanio.

It’s not enough for Poirot (naturally):
‘What evidence have we that Ascanio and his friend, or two men posing as them, ever came to the flat that night? Nobody saw them go in; nobody saw them go out. We have the evidence of one man and a host of inanimate objects.’
The characteristic Christie misdirection in this story was making us think we were listening to a butler, when really we were listening to a man.

(As a sidenote, I now wonder if my two ‘interesting points’ are actually related. The standard country house mystery has the murderer at the heart of the family/household, then how can this be updated to reflect the new fashionable urban living arrangements of the middle classes? For unattached men like Foscatini – well-to-do city renters – their household is their valet.)

(As a more pressing sidenote… OMG! What’s the deal with 1920s speed-eating??

To recap… Graves claims that two men came to visitor his master. A dinner (for three) is ordered and served at 8pm. This is a fact corroborated by the Regent’s Court chef. The meal consists of the following:
‘Soup julienne, filet de sole normande, tournedos of beef, and a rice soufflé.’

Okay, looks like a perfectly fine dinner. Apparently the men casually conversed about ‘politics, the weather, and the theatrical world’ while dining. Graves then placed the port on the table, served them coffee, and headed out to meet a friend.

Graves left the apartment at around 8.30pm.

8.30pm??

So, these men managed to put away soup, sole normande, beef tournedos, a little bit of rice soufflé (admittedly most of it was left) and some coffee, all the while conversing merrily… in half an hour? Seriously??

This gets even more indigestion-inducing when we discover the truth: in fact, there were no visitors, Foscatini was dead before 8 o’clock, and Graves himself consumed all of the ordered food. And then smoked a cigar and two cigarettes.

And then left the apartment at around 8.30pm.

Is it even possible to eat that much food in half an hour? He ate three quarters of a fish, for god’s sake! And around 15-21oz of steak! No wonder he bursts back into the flat later ‘with every appearance of grief and agitation’.)

Anyway… that’s enough beef for this vegetarian; I’ve spent enough time Googling what ‘sole’ and ‘tournedos’ actually are and asking my husband cryptic questions about how much fish he could eat in a single sitting. Let’s move on to the adaptation…


The episode was directed by Brian Farnham and written by Clive Exton. And it’s just excellent.

The beauty of this episode is that Christie’s story is retained faithfully, but the episode is fleshed out with the expansion of subplots and some lovely storylines for ‘the gang’. While this is true for a number of other early episodes of Poirot, the Poirot, Hastings and Miss Lemon storylines here are just beautiful.

Ironically, given that Christie’s story begins with Hastings curtly announcing that he and Poirot do have other friends, you know, the TV episode begins with him being utterly baffled by the concept of Miss Lemon having a social life. He enters Poirot’s office in a tizzy, because he’s discovered that Miss Lemon… isn’t there. Poirot tells him calmly that Miss Lemon is out with a gentleman friend.


I love this storyline – it belongs completely and utterly to the TV show and has absolutely no basis in any of Christie’s fiction. I love what it reveals about the ‘family’ dynamic of Poirot, Hastings and Miss Lemon, with Hastings assuming the role of protective older brother and Poirot that of affectionate pater. I love that Poirot insists Miss Lemon’s friend comes to tea, and that both men appear to be sizing him up in their different ways. I love Miss Lemon’s comments on the class system (‘the way we were all brought up to think’) when she discovers Edwin is a butler and not a private secretary. And I love the fact that this is (I think) the first time we hear someone call Miss Lemon ‘Felicity’.


But, more importantly, I love the way the gang react when Edwin Graves’s (Leonard Preston) crimes are revealed. After apprehending the murdering, cheating butler (more on that shortly), Hastings gives him a proper punch in the chops:
‘You swine! That’s for Miss Lemon!’
Avuncular Poirot, however, has to break the news to Miss Lemon. And I love this too. The little Belgian tiptoes into Miss Lemon’s office, prepared to gently explain that her boyfriend was (a) married and (b) a murderer. It’s such a sweet scene, and I love the way Suchet conveys Poirot’s palpable concern and pain on Miss Lemon’s behalf.

But I also love the fact that Miss Lemon doesn’t care. She has to ask Poirot who ‘Edwin’ is, because Mr Graves is dead to her. Not because he killed his employer. Not because he stole a load of money. Not because he had a secret wife. Not because he was weirdly proficient at speed-eating beef. But because he was planning to have Foscatini’s cat put to sleep. For Felicity Lemon, that is the ultimate crime.

The Miss Lemon storyline is probably my favourite bit of this episode, but the Hastings bit comes a very close second. As cats are to Miss Lemon, cars are to Captain Hastings. And oh boy! There’s a car and a half here.

In this episode, Hastings has decided to ditch his beloved Lagonda and purchase a swanky Eliso Freccia (a fictional Italian make). In bare plot terms, this is done to allow an expansion of the ‘sinister Italian’ red herring of Christie’s story. In the original, Foscatini is not a count, but rather a blackmailer. Ascanio – presumed to be a political assassin – is actually Foscatini’s victim, and his earlier visit to the man’s flat was for the purpose of paying him off. (In the story, as in the TV version, Foscatini is revealed to be a very reasonable blackmailer.)

In the adaptation, Foscatini’s web of blackmail goes further, involving Bruno Vizzini (David Neal) and Margherita Fabbri (Anna Mazzotti) of the Eliso Freccia firm. This allows for two further expansions: (1) the obligatory reference to the brewing conflict in Europe, as Vizzini’s ‘crime’ is to have supported anti-fascist groups in Italy; and (2) a somewhat underwhelming subplot for Japp, where he’s on the trail of the ‘Maznada’, an Italian organized crime family that’s ‘older than the Mafia’. But while these are perfectly sensible reasons for including the Italian car firm in the episode, I think we all know the real reason for including it… it’s an excuse for some Hastings car porn!


There’s a bit of a joke among some fans of the series that early episodes shoehorned in car chases at the drop of a hat. Hastings does tend to jump behind the wheel with ease in the first couple of series, but ‘The Adventure of the Italian Nobleman’ gives us the ne plus ultra of car chases.

When the police descend on Chichester to apprehend the absconding Mr Graves, the murderous valet spins his car round and floors it. Hastings spots an opportunity, jumps into a waiting Eliso Freccia car (apparently played by an Alfa Romeo 2900A with its understandably protective owner body-doubling for Hugh Fraser, in case you’re interested) and goes in pursuit. What follows is a brilliant sequence, in which the two men wheel their rather cumbersome cars through increasingly narrow streets, at a speed that could hardly be called ‘breakneck’. A passer-by shrieks and drops her crockery; the chase is held up by a wandering flock of geese; holiday-makers in an open-top bus point in amazement. It’s pure magic.

Fun as the car chase is, I do have some concerns about the Eliso Freccia car. You see, I paused the episode at the moment Hastings signs the purchase contract…


Woah… how much? £1900? So, about £130,000 in today’s money? Where on earth did Hastings get that much money from? Why is he still mooching off Poirot if he’s got £1900 burning a hole in his pocket? Once again, the finances of Captain Hastings baffle me.

Argh… it’s the early hours of the morning and I’m in danger of getting sidetracked by Hastings’s bank balance again. Time to wrap this one up, I think. Just a couple of additional points of interest with this one…

1. I like that Hastings employs the same visualisation techniques as Miss Lemon used in ‘Double Sin’ when she lost the flat keys. Here, Hastings has to cast his mind back to seeing a postcard of Graves’s boat in order to remember where it was docked.


2. The (fictional) Regent’s Court of Christie’s story is replaced by a real building – Addisland Court. The scenes at Foscatini’s flat were actually filmed on location at Addisland Court, which makes this block of flats one of the few buildings to actually play itself in the series.

3. The gut-busting reality of what Graves actually does clearly bothered Exton as much as it bothers me, as he makes some subtle changes to ease the strain on Graves’s digestive tract. While the menu is identical to that in Christie’s short story (the interview with the chef is one of the scenes adapted almost verbatim from the source), the TV Graves only pretends there is one guest coming. Thus, he only has to Man-versus-Food two full dinners, instead of three. Exton also makes a minor adjustment to the timings: the dinner is served at 8pm, but Graves doesn’t go out until just before nine, giving him a little bit longer to finish the steaks.

4. Poirot doesn’t respond well to the arrival of Count Foscatini’s cat.


And with that, it’s time to move on. The next episode is ‘The Chocolate Box’